Quote Originally Posted by Sascha Willems
Quote Originally Posted by cragwolf
A shame it's Windows-only, but I suppose one can't have everything! Good luck with it, the more Pascal games, the better.
Since I'm using no specific OS-features (except for some wgl-functions from OpenGL, but that's no problem) and the game uses OpenGL as well as OpenAL it should be possible to port it to Linux. But I'll wait and see if there is a demand for this, as last time I asked about porting NewtonPlayGround to Linux no one responed.
I agree that the FPC/Linux well is somewhat dry right now, but I'm trying to help do away with that with my GQ project. I'd like to see this game ported to Linux so that when I eventually switch over the the dark side, I can continue to play.

Quote Originally Posted by Sascha Willems
Quote Originally Posted by WILL
In some way it also kind of reminds me of Ascendancy by Logic Factory. It was a turn-based empire game, but in space.
As for Ascendancy : You got me uncovered Will I was a huge fan of Ascendancy and I even tried to recreated it with an older project (see this for more info on that), but somehow I'm not that science-fiction guy and creating a semi-realistic setting is much easier/more fun to me, so yes, there are influences from Ascendancy (and Master of Orion) in this project.
Wow that other game looks pretty nice too. Any chance of you picking it back up after Projekt "W" is completed? I've been trying to find a more up-to-date fun and challenging game like Ascendancy since I've moved to Win95 back in the day.