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Thread: Projekt "W"

  1. #11

    Projekt "W"

    Finally we see what has been brewing in the Sascha workshop!

    Looks great and I've promoted the post to a news item. I'm looking forward to further updates.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  2. #12

    Projekt "W"

    Now days I hardly find the time to post, but I had to give my outmost admiration[size=9px](?)[/size] for this one
    The game idea and game play sound like a very promising game, that accompanied with the screen-shots look like it can even be something I’ll enjoy playing

    How much time did it take you to rewrite the design doc and making the game to it current state? [size=9px]You said you started working on the game since 2003 but stopped for X ..[/size]
    [size=9px]BEGIN GEEK CODE BLOCK
    <br />d s-- : a24 GB GCS GTW GE C++ P L+ W++ N+ K- w++++ M- PS+ PE+ Y- t+ 5+++ X+ R*
    <br />tv b+ DI++ D+ e++ h+ G-
    <br />END GEEK CODE BLOCK[/size]
    <br />Create your own GeekCode block at: <a href="">...</a>

  3. #13

    Projekt "W"

    I have to agree. This looks very promising, keep it up
    <A HREF="http://www.myhpf.co.uk/banner.asp?friend=139328">
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  4. #14

    Projekt "W"

    Quote Originally Posted by tanffn
    How much time did it take you to rewrite the design doc and making the game to it current state? [size=9px]You said you started working on the game since 2003 but stopped for X ..[/size]
    I made a prototype in 2003 but that was nothing too big. So I started over again in July 2003 and basically rewrote the whole game design document and the whole game itself. So to get to the current state it took me about 5 months (with some interruptions, e.g. for updating the NewtonPlayGround which took its time).


    And yesterday I started to work on the next feature of the game, namely espionage. This will be an integral part of the gameplay as it'll help you in finding your enemies weak points and also allows to do some sabotage in enemy regions. I wrote all ideas down with pen and paper (brainstorming in front of the PC is always a bad idea, so I do this the traditional way), including the layout for the espionage window and then did a nice writeup on all important stuff concerning this in my game document. So over the next days I'll start implementing this feature into the game itself. But I'll have you updated on that.

    And thanks for all that feedback guys!

  5. #15

    Projekt "W"

    I must say that I'm amazed :shock:
    The hole world domination idea really appeals to me :twisted:
    And the screenshots ar beatiful. Especially the last one reminds me of CIVIV when looking on the earth.
    Can't wait to see how this project evolves.
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

  6. #16

    Projekt "W"

    Sascha, that looks positively astounding! And people continue to say that OpenGL is behind the times? Ridiculous.

    I would greatly enjoy PBEM features in the game, and hotseat would be fun too. Real time multiplayer... I don't know. I like to play when I've got the time, rather than several hours at a clip.

    Risk is one of my favorite games of all time, along with Stratego and Battletech, so you've got me sold. If you are going to sell it I'll buy a copy; do you accept paypal or checks?

    And I think that once you're done, that you owe us a post mortem on this one too. I've bookmarked your blog just for this one game!

  7. #17

    Projekt "W"

    Thanks for the kind words And I think a post-mortem after the game is finished is something I'll want to do, as together with my blog and the almost daily backups I can nicely show the progress that the project made over the months (I just took a look at a backup that was just 4 months old and the differences to the current version are huge). But since the project still needs a lot of work I wouldn't count on that post-mortem before end of 2007 (maybe even later, I tend not to make any predictions on dates for my projects anymore).

    As for Project "W" istelf - it's progressing very nice (mostly better than I initially thought) and I'm not too far away from the "feature-complete" stage, which kind-of is my first milestone, and allows the player to at least use all the features the final game will offer (though not content-complete, I still have to think about the tech-tree, model buildings and units, etc.). I even started writing down my ideas on how the AI will play this game and plan on starting work on a basic AI by the end of this month.

  8. #18

    Projekt "W"

    Dude... this looks awesome. :razz:
    especially the GUI is neat... the forms look very 'draggable' to me.. yummie :lol:

    Also the turn-based minigame screenies (your blog) look cool.

    What kind of music are you gonna use?
    Are you planning to make it yourself? :?

    Good luck... hope it is finished soon
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  9. #19

    Projekt "W"

    Music (and sound) is something I'll implement at a very late stage of the project, so I haven't put much effort and thinking into that. I plan on having different songs that fit the nations of the game and maybe some songs that play in certain situations like battles or such. And no, I'm not gonna make them myself cause I'm not good at making music, but some of my friends are musicians and already made music for one of my older games, so I think I can also count on them for making music for Project "W".


    And I finally implemented the possibility to attack and overtake enemy regions. This was the last missing feature to make the game completely playable which also means that I can now start to work on the enemy AI

  10. #20

    Projekt "W"

    I had a look at the blog...

    It's prettyfull, me want.

    :lol:

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