Hi
I was trying to figure out how to transform a plane using a matrix.
A plane is (of course ) defined as follows:
nx,ny,nz,d
The vector (nx,ny,nz) is the plane's normal vector and b is the Z coordinate at which the plane intersects the Z-axis.
Now i like to know how to transform this data.
I think it's obvious that the normal vector must be multiplied with the matrix.
But what happens to the d scalar??
Can someone tell me how to transform a plane using a matrix?? :?
Thank you.
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