SGROLCH is a telnet game based on Scorched Earth, only in telnet.
The name comes from Scorched and Grolch (Great beer).

I would like to present my first SGROLCH version, it can only have two players at a time.

It's quite simple. Two players join the game and then the first player start.
He can change power with down and up arrow, and angle with left and right arraow. The angle goes from 0 degrees to 180.
Fire with Enter.

The landskape is random generated.
The position of the players are random generated.
The wind is random 0 - 50 each way for each round.

You hit the other player if you are 5 ASCII-chars away from him, and damage is higher the nearer you hit.

The game will only work on windows telnet, I think mac, linux, putty etc use vt100. Anyway I made the game for the windows telnet.

You can download the program for linux ix86 here (binary):
http://tihlde.org/~eirikbra/1337/sgrolch

Here is a image:



-- SGROLCH2

I started making SGROLCH2 in java. (Had to train on something before an test). It took me longer time to figure out how to write a socket handler for the net.package then writing the game.
But I did never finish.
The difference between 1 and 2 was:
-max 10 users (Hard to get many more on the small map i get on telnet).
-buy weapons
-more animations (blowing up boms and stuff).
-scoreboard and menu.
-nickanmes.

I almost finished it, it was possible to play some. But I didnt have time to finish it totaly.

I have some pictures of how far i got:

Login:


Scoreboard and menu:


On the scoreboard is only one player, but everyone will show if more joins.

Buymenu: