I figured I'd create this thread to continue the conversation I inadvertently started with this post.


ReCap:

To quote Eric Behme, when I asked about how many copies he managed to sell for both Commando Xenidis and Tomb Climber he replied...
Quote Originally Posted by Firlefanz
We got our costs back (Delphi 7 Pro, Truespace 6 and 7) but nothing for our time, it is a hobby and we have fun.

Okay no scret 5 of CX and about 50 of TombClimber.

Of course we hope for more with our current Project 'The Innominate'.
I think this is great information for those of us looking at going shareware with a new project as it gives us some things to consider as we try our hand at marketing and selling our own games.


So Eric, just to continue our conversation, my next question is what did you do to 'sell' or market/advertize your games and what was different between how you did it for each one?