The whole series is interesting and very informative. Only recently, well two months back, I began to incorporate a more object oriented approach to my game programming and found the basics of it quite flexible.

I look forward to your subsequent articles, so that I may learn more about object orientation and the various ins and outs of it.

I've heard about "RTTI" and using it to save the properties of forms and elements, but could there be something similar for game objects and saving a game?