You can sort of do that with MSPaint but it doesn't retain anything like similar colours and what not, just replaces all of the same colour with the colour you want.

I kind of bodged this one up due to the way the hammer swing should work. Basically the animation itself is quite still instead of a "swooshing" look, it looks likea retarded dancing hammer when I animated it in game.

Iv'e instead created my second animated sprite, which is basically going to be a fire punch (for smashing the blocks) and it seems to be working alot better.

HERE IT IS:



Not the best, but because I'm using a small sprite (perhaps I may use a slightly larger original one later), I can't make the fire too big or it'd be more like a fire blast than a fire punch lol.

P.S. if anyone is wondering why it isn't directly attached to the player sprite itself, I use the fire punch as an extension and a seperate object, so the collision detection will also only fire off on the object and not based off the whole sprite.