Yes another question, to be honest I haven't tried this yet, but I'm not much sure on how to go about it, if it is possible.

So I have a sprite player walking around and doing what ever.

And as a Sprite of it's own (purely to handle the animation of it for me) the Arrow that resides of the players head (I'm sure most of you have seen this in a number of games).

I would like to somehow tell the SpriteEngine, to draw this arrow with transparency so what is underneath it while animating can be seen.

For example his attacks while facing upward, or just other objects below it (not so important, but it would be nice mostly to be able to see his attacks beneath it).

I'm not sure if the arrow indicator will be much use with w/e transparency I will need to see reasonably underneath it, but that's one thing I want to find out.