Well I mean, the sprites I use in terms of pixels are less then 32x32, it would be odd trying to create a 3D model to match that size? unless it's easily scalable.

Actually, aside from the more complex stuff with 3D programs, if anyone can direct me to a tutorial on either DeleD or MilkShape3D that tells me how to use basic shapes (and handle the perspective views, sometimes I ended u pg getting very confused with that) and how I can apply textures.

I thought slapping on textures was as simple as telling it to ouput some image that basically tells me where it wants me to draw what and where so it can read it in and slap it on .