Hi, you can draw the wallpaper with surface.draw, but the ball is a sprite
so that you may use DXSpriteEngine1.Draw(); as jasonf said. Then,
call DXSpriteEngine1.Dead; to kill every dead sprite in the list.
It does the job automatically.
Another approach, if you want to use surface.draw (and so you can avoid the use of sprites), is to keep track if your ball is dead with a boolean,
so easily if not BallisDead then surface.draw(ball...)

I hope this make sense