Hey all!

I'm fairly new to OpenGL and I've been looking at my recent game (Garland's Quest) and I've noticed that even though it doesn't look quite so terrible, I believe that the scrolling can look much nicer, or at the very least much smoother.

What are some of the things that you do in OpenGL to improve your drawn frames?

Instantly I'm thinking of either double/triple buffering or V-Sync, etc...