Quote Originally Posted by WILL
Though other than using SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1); how do I force VSync in my game? I seriously doubt that Dom would have released JEDI-SDL without the ability to put OpenGL into VSync mode. :roll:
Under windows there is a wgl extension to handle swapcontrol. Under linux there is a glX extension,you will have to implement it manually for each platform.