bigsofty:

Impressive framerate in fullscreen. Let me ask, in fullscreen on your machine the simulation runs smooth and consistent correct? GVSDK is designed around frame-based timing which allows the game loop (rendering and game logic) to run as fast as your computer can do it, but the overall simulation should continue to run at a known rate, in the case of the demo will be 35 fps. If the simuation speed goes below/above the desired rate the elapsed time value will be updated to keep the objects moving at a consistent rate. If the simulation rate goes beyond a specified threshold, then elapsed time will max to ONE. This will prevent HUGE jumps in motion if there a large delay between the next frame. The fps display is the overall game loop rate. Do you have vsync turned off?

Well guys I want to again say thanks for your feedback and continued support. This is great as it gives me an opportunity to get some real-world feedback which helps in making a better product.