Hey Maarten, sorry for the late response.

Lazarus Game Developers Edition will be the first all-in-one, out-of-the-box version of the IDE/compiler suite to support all the major libraries, tools and binaries to do game development under Lazarus.

If you go to the wiki page it lists all the intended features we wish to include. It's quite extensive. We do however need to select the best of all the SDL, DirectX, OpenGL, OpenAL, etc... API libraries to be used and some of that includes testing and making updates/tweeks.

So if people want to help the best thing is to help verify what works with what and what is better than what to help us determine the best possible libraries to include in the new edition.

Unfortunately, XNA is off the list as it would require .NET and FPC is not .NET capable without a major rewrite. For that you'll have to rely on Chrome.


Anyone else interested in this new/exciting edition of Lazarus?