William, I'll ask them and will see what they say. I might make a vanilla version as well so that developers know what is going on under the hood for starters.

Btw, here is the latest Pascal and XNA files -
http://www.pascalgamedevelopment.com/files/XNA.zip ( Updated and working ).

This contains the 3 3D tutorials ported to Chrome with relevant executable and data files necessary. Proper Keyboard handling has been added because by default it assumes an Xbox 360 GamePad is attached to your computer.
Therefore now in the 3rd Tutorial you can use the Up arrow to accelerate and hear the thrusters firing. Left and Right arrow will roate you in those directions and Space bar will warp you back to the centre of the screen ( with sound ).
As these now have a .chrome project file you can just compile the code at the command line as follows :

Code:
Chrome /frameworkversion:v2.0.50727
Assuming you have a .chrome file in that directory, it will find it and compile it using the .NET 2.0.

Note1 : The command line compiler compiles .chrome projects into the /Release subdirectory by default.

Note2 : XNA demos/games will only work if your graphics card supports shader model 1.1 or above. The reference rasterizer does not appear to work, without jumping through a few hoops .