Therefor you can use procedural textures. Never done it before, but it's very efficient on disk usage! DirectX supports this feature, found it somewhere on MSDN.
EDIT: http://en.wikipedia.org/wiki/Procedural_textures
Therefor you can use procedural textures. Never done it before, but it's very efficient on disk usage! DirectX supports this feature, found it somewhere on MSDN.
EDIT: http://en.wikipedia.org/wiki/Procedural_textures
NecroSOFT - End of line -
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