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Thread: Genesis Device Engine Update

  1. #1

    Genesis Device Engine Update

    He all,

    It has been a while since I posted an update on my engine project. I`ve made many improvements over the last few months:

    - The engine code is moved to a dll and it has an extensive api to write new games/application with it (in progress). .
    - All engine code has been reviewed and rewritten (in progress).
    - New input system (done).
    - New sound system (done).
    - New textureloader to illeminate long loadtimes like in the previous versions (Done, map loads in 5 secs instead of 40).
    - Intergrated nitrogens fontstudio 3 for fonts (done).
    - physics for terrain, static meshes, water volumes and a realistic player movement/collision model (done).
    - Rewritten terrain rendering now with texture splatting for multible detail textures instead of 1 for the entire terrain (like bf2 and crysis) (done).
    - Started work on a demo game to show how to use the api (in progress).

    There is still much that I have to rewrite, update and extend and I hope to release new demo at the end of februari. Until then, here are some screens of the progress.

    First the old terrain and the the new:



    And some more of the new terrain. The interface you see is of the demo game which will be a small Oblivion inspired demo game with some basic features.



    Grz

    LvV

  2. #2

    Genesis Device Engine Update

    looks great Keep it up. :clap:
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  3. #3
    Legendary Member NecroDOME's Avatar
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    Genesis Device Engine Update

    I like the texture splatting
    However I'm waiting for the demo
    Are you gonna add some plants 'n' trees? I really like to see that. Keep up the good work!

    And what physics engine do you use?
    NecroSOFT - End of line -

  4. #4
    Legendary Member cairnswm's Avatar
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    Genesis Device Engine Update

    Even using Billboards for plants/trees in the terrain will make the terrain engine more usable.
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  5. #5

    Genesis Device Engine Update

    Awesome work :razz: very nice terrain... plants and trees would definitly make it better

    But i've one question: What is texture-splatting?? :?
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  6. #6

    Genesis Device Engine Update

    Quote Originally Posted by chronozphere
    But i've one question: What is texture-splatting?? :?
    http://www.gamedev.net/reference/art...rticle2238.asp

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