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Thread: A3D GnGine 2003Ar - development

  1. #1

    A3D GnGine 2003Ar - development

    Hi,

    here is base code game engine with q3bsp implementation (by Harry Paintner).
    - without collision check (now)
    - and with bug - crash if player is out of bsp tree ...

    ToDo:

    - Harry - look at source and check if all bsp function work correct ... thx

    download: http://a3d.intelligentdevelopment.sk...e_2003_001.zip 641kb
    last update: 24.4.2003
    C2D X6800, 4GBRAM, NV8800GTX, Vista x64 Ultimate

  2. #2

    A3D GnGine 2003Ar - development

    Hi AndyGfx,

    i can't compile the new work. :shock:
    Delphi shows:

    [Error] A3D_Vectormath.pas(863): Undeclared identifier: 'TMatrix4d'
    [Error] A3D_Vectormath.pas(867): Undeclared identifier: 'Tvector4i'
    [Fatal Error] A3D_CAMERA_class.pas(33): Could not compile used unit 'A3D_Vectormath.pas'.

    Cu..

  3. #3

    A3D GnGine 2003Ar - development

    Quote Originally Posted by detvog
    Hi AndyGfx,

    i can't compile the new work. :shock:
    Delphi shows:

    [Error] A3D_Vectormath.pas(863): Undeclared identifier: 'TMatrix4d'
    [Error] A3D_Vectormath.pas(867): Undeclared identifier: 'Tvector4i'
    [Fatal Error] A3D_CAMERA_class.pas(33): Could not compile used unit 'A3D_Vectormath.pas'.

    Cu..
    Check path to Opengl12.pas in project setting or check search path to lot of OpenGL12.pas ... if you have instaled GLScene - remove it !!!
    C2D X6800, 4GBRAM, NV8800GTX, Vista x64 Ultimate

  4. #4

    A3D GnGine 2003Ar - development

    Yeah....i have found it. A old opengl was in the path.

    Hey, when i delete the directory for the shader-scripts the program
    do not crash.
    I thing the error was anywhere with the shaders ?

    Cu.

  5. #5

    A3D GnGine 2003Ar - development

    Quote Originally Posted by detvog
    Yeah....i have found it. A old opengl was in the path.

    Hey, when i delete the directory for the shader-scripts the program
    do not crash.
    I thing the error was anywhere with the shaders ?

    Cu.
    Harry now work for full q3 shader support ... current q3 shader and Q3 bsp source is not complet ... we must wait
    C2D X6800, 4GBRAM, NV8800GTX, Vista x64 Ultimate

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