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Thread: 2007 PGD "Multiplexity" Game Programming Compo

  1. #111

    2007 PGD "Multiplexity" Game Programming Compo

    I'm currently working towards the second stage goals and I have a question regarding the implementation of the first genre (goal 3).

    I have choosen Strategy (RTS) and platform as my genres, and I was wondering what is considered a correct genre implementation.

    In my case both genres rely heavily on eachother, but obviously I dont have enough time to create both. I'm currently working out the isometric engine, creating maps, sorting out construction of buildings, and adding a gui.
    Later this week I plan on having resource management and hopefully the upgrade functions ready. I probably also have time to implement unit construction, but the whole battle part wont be there yet as that is actually where the platform genre steps in.

    Is this enough to be considered a good enough implementation of the strategy genre (in this case)?

  2. #112
    PGD Community Manager AthenaOfDelphi's Avatar
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    2007 PGD "Multiplexity" Game Programming Compo

    Just a quick reminder in case you're so engrossed in your entry....

    [size=18px]The deadline for Stage 2 is midnight today (ie. 23:59:59 March 3rd :-) ).[/size]

    This is based on the server time which I believe is EST. If you are in any doubt about the server time, its available in the team pages of the competition section.

    If you are working on an entry, don't forget to upload it. No upload = no points for the stage.

    Good luck to everyone and happy last minute blitz :-)
    :: AthenaOfDelphi :: My Blog :: My Software ::

  3. #113
    Co-Founder / PGD Elder WILL's Avatar
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    2007 PGD "Multiplexity" Game Programming Compo

    Ack! I forgot where this thread is and started posting in the announcement thread. :?

    4 days left how is everyone HERE doing?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  4. #114

    2007 PGD "Multiplexity" Game Programming Compo

    Quote Originally Posted by Huehnerschaender
    (Quote taken from this thread)

    But it will be hard work for me to get the genres "fit together" in gameplay within 4 days...
    Actually, I don't think thats really necessary. Unless I misunderstand you, you only need to have the second genre implemented.
    I believe (or rather, hope) that they do not have to 'work together'.

    As for my entry, I still have to put in quite a bit of work to get the 2nd genre done. To save me some time, I've already decided not to use custom made sprites for this stage, but dummy sprites instead. (At least for my main characters)

    On the other hand, most of the AI is already there. Enemy sprites patrol the mines and in case they spot the player, even if he's on a different floor, they'll react to him appropriately.

    The thing I'm a bit worried about is the part where the player has to die or lose in this stage. As with most RTS games, the player never dies, but simply gets a mission failed message of some sort, when he fails to overcome a certain situation. Usually that means the mission has to be done again.

    I'd like to have something similair, if that's okay?

  5. #115
    Co-Founder / PGD Elder WILL's Avatar
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    2007 PGD "Multiplexity" Game Programming Compo

    I think the player having to stop and start over again via a 'message of failure' would constitute as the same sort of thing, I think, but this is up to the judges...
    Jason McMillen
    Pascal Game Development
    Co-Founder





  6. #116

    2007 PGD "Multiplexity" Game Programming Compo

    If the game has no concept of player death, or death at all then it would be unfair for the game to be penalised because of the wording of the rules. A sports game wouldn't involve death for example.

    I believe that the rule means, it must be possible to lose the game, to be defeated.

    If not, then the rules are forcing the game design, but I think that this is just a common term as most games involve some form of player avatar death.

  7. #117

    2007 PGD "Multiplexity" Game Programming Compo

    Quote Originally Posted by WILL
    Ack! I forgot where this thread is and started posting in the announcement thread. :?

    4 days left how is everyone HERE doing?
    man...i think im out :roll:

  8. #118

    2007 PGD "Multiplexity" Game Programming Compo

    Why
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  9. #119

    2007 PGD "Multiplexity" Game Programming Compo

    I second Huehnerschaender, Why do you think you're out?

    This competition isn't over until the final stage.. I'm counting on that for my entry.. as I don't think I'm going to get enough done to cover all the bases for stage3, but I'll bloody make up for it for stage4, sometimes there is more time available than at other times.. I think pretty much everyone on here has a time issue of some kind. Real-Life is annoying when it comes to dishing out enough time to do the things we like. The best thing to do is keep on going and see what happens.

    I don't hear no fat lady singing yet, so it ain't over!

  10. #120
    Co-Founder / PGD Elder WILL's Avatar
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    2007 PGD "Multiplexity" Game Programming Compo

    Quote Originally Posted by jasonf
    I don't hear no fat lady singing yet, so it ain't over!
    Hear, hear!
    Jason McMillen
    Pascal Game Development
    Co-Founder





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