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Thread: 2007 PGD "Multiplexity" Game Programming Compo

  1. #121

    2007 PGD "Multiplexity" Game Programming Compo

    Hi...

    One question concerning goal 3 for stage 3.

    Player must be able to lose/die.

    In my game players don't die. And there is no situation where you "lose" the game.

    It's a multiplayer game where one of 2-4 players wins and the others lose.

    But if I finish my entry to this state (player X wins) then I have nothing more to do in final stages because this means I am ready with implementing my game. I agree that in other games (fighting, action, sport, etc) it is very easy to add the "die or lose" situation, but in my game it is not.

    So here comes the question:

    How can I get the points for this goal in stage 3? Is it enough to add a screen which says "Player X has most points and wins" after lets say 4 mins of gameplay time?
    I am already using some kind of scoring system (even if this is a goal in a further stage, so this whole win/lose thing would not fit here at all if I would not be that far!).

    Any ideas? Maybe the judges (if they are allowed to) can state what they would consider ok for this goal in my entry to give the points?!

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  2. #122

    2007 PGD "Multiplexity" Game Programming Compo

    Quote Originally Posted by Huehnerschaender
    It's a multiplayer game where one of 2-4 players wins and the others lose.
    Hi Dirk,
    Doesn't this mean that someone loses?
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  3. #123

    2007 PGD "Multiplexity" Game Programming Compo

    ehm... yes... obviously

    But this assumes my game to be finished with all genres and complete gameplay... know what I mean? There is no "get hit by an enemy and die" solution for this goal.

    I have three genres now which all play together... puzzle, RTS and artillery. It's hard enough to make them work in a way that the judges can see all genres in this stage. But for the "loose"-goal I guess I have to cheat and let the player lose, even if he did not play the game as it is supposed to be (actually I don't have a clear lose game condition in my mind yet, but I guess it will be time/round based).
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  4. #124

    2007 PGD "Multiplexity" Game Programming Compo

    Hey Dirk,
    Temporary solution, have more then one way loose. For example, if you have to run to the end of a given level then have the level timed. If you run out of time you hit a panic mode (added time to complete). If you run out of time completely, then you "loose". Since yours also falls into the frag or be fragged (maybe not directly) scenario, this will fit in well at this point. You could even put play pieces into the "Level" that allow the player to take time from another player or give time to themselves. Nothing in the rules says that you can't change it to fit your original design later on .

  5. #125

    2007 PGD "Multiplexity" Game Programming Compo

    Hi Jeremy,

    thanks for the reply but I doubt that anything of this will work in my entry.

    I will see what I can achieve until tomorrow and if I don't get the points for this goal... bad luck... but nothing to worry about.
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  6. #126

    2007 PGD "Multiplexity" Game Programming Compo

    Quote Originally Posted by Huehnerschaender
    Why
    Well, when I signed up for the compo i was on holidays, had jst finishd high school and felt good about havin nothing else to do...
    But now is another chapter of my life called uni n it's a bloody busy one!!! lol

    Most of u hav probably been thru tht already and think it's nt too bad, bt this being my first year i dnt have time for ANYTHING! busy busy busy
    Wakin up at 6h30 and goin to sleep at 23 pretty much everyday ain't funny, dam it! busy busy busy

    I even have to build a bridge model to be 'tested to failure' in a week! And im still into the design process! busy busy busy

    And the worst part is tht one of my papers is programming, bt its C#! So i am doing some programing like 10hr a week, bt i can't even work on my game, bloody hell! busy busy busy

    So until I get used to this routine and learn to be more time efficient... i jst can't work on my entry... unfortunately...

    snif snif :cry:

  7. #127

    2007 PGD "Multiplexity" Game Programming Compo

    D-Day (Deadline day )

    And I am far away from reaching all goals... and I don't think I will manage to get everything working until tonight.... So I guess time has come to lose some points.... But let's see... there are still some hours left... *cracking fingers*
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  8. #128

    2007 PGD "Multiplexity" Game Programming Compo

    I hate it when it comes close to deadlines and I have to haggle for some hours

    So quick question: Which timezone was the correct one for calculating the left hours?

    Oh man, this upload will really run short this time
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  9. #129

    2007 PGD "Multiplexity" Game Programming Compo

    Look at the page where you need to upload your entry.
    It states the time for your previous submitted stages.

    I believe we have till 5am to upload our entries (not that I'll be needing that, fortunately).

  10. #130
    PGD Community Manager AthenaOfDelphi's Avatar
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    2007 PGD "Multiplexity" Game Programming Compo

    All deadlines are based on the server clock which is visible (I believe) in the upload pages of the competition section.
    :: AthenaOfDelphi :: My Blog :: My Software ::

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