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Thread: 2007 PGD "Multiplexity" Game Programming Compo

  1. #41

    2007 PGD "Multiplexity" Game Programming Compo

    Quote Originally Posted by pstudio
    Quote Originally Posted by WILL
    Oh btw someone mentioned that Light-Gun was not possible. Not quite true. You just have to create an alternative interface thats all.
    What do people mean when they say you can't create a Light-Gun Game? Is it because you can't make use of a real Light-Gun? (If wikipedia has the answer I'm sorry but i can't read wikipedia. It's a weird thing with my router I'm trying to solve though I've runned out of ideas :? )
    I was planning to make this one of my genre, so it would be nice to know what people exactly are talking about. It wouldn't be fun to make a game and then be told that it's not ok :cry:
    Simple answer; There is not standard Lightgun hardware for the PC. So, you would have to provide specialized hardware to the judges (not outside of the rules) and if you decided to sell/market your game, then you would have to provide the hardware for that as well.

    As WILL said, you could fake it using the mouse (some type of pointer that would move around the screen stating where you would be shooting). Of course, then depending on how you implemented it, it would fall into the FPS genera as well .

  2. #42

    2007 PGD "Multiplexity" Game Programming Compo

    Ok. I'm reliefed

    However I would say that just because you aim with your mouse (which I was planning on doing) doesn't make a LG game into a FPS. (not that its matter to me since my other genre isn't Action)
    I would think that a FPS is a game where you have full control of your character movement (in 3D enviroment) which you don't have in a LG game. You may have some movement, but then it would usally be fixed.
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

  3. #43

    2007 PGD "Multiplexity" Game Programming Compo

    I consider a light gun game where all you have to do is aim and shoot... like the arcade games in an amusement arcade.

    The camera moves on a given path and you have no chance to change it (except maybe shooting a door or something similar to choose between two paths). Also the time the camera stays at one place is given by a script. So there is no interactivity in movement, just aiming and shooting enemys, obstacles etc). Thats a lightgun game in my opinion.

    It turns into a FPS when you get control over the movement...
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  4. #44

    2007 PGD "Multiplexity" Game Programming Compo

    Quote Originally Posted by savage
    Hi Guys,
    I know that the competition idea is quite challenging, but this year we wanted something that would push the envelope and as I mentioned would turn heads at the IGF! Having a competition that was just like all the others out there would not necessarily turn heads at the IGF.

    I hope this does not discourage too many people from submiting an entry.
    No way! That's the spirit! It has to be different, challenging, encouraging creativity! or else you'll always get the same games, slightly modified!

    I agree that time consumptiom might be a problem for many, but personally I find the topic excellent!

    Count me in

  5. #45

    2007 PGD "Multiplexity" Game Programming Compo

    I'm thinking about participating, but I don't know if I have enough free time in my hands to meet the goals. Another problem is that I can't create any content (models, textures etc.) so I'm gonna have to find some guys to help me...

    Can I use models and stuff that I can find in the Internet? I've even bought some models that I'd like to use...
    If you develop an idiot proof system, the nature develops better idiots.

  6. #46
    PGD Community Manager AthenaOfDelphi's Avatar
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    2007 PGD "Multiplexity" Game Programming Compo

    Quote Originally Posted by vgo
    I'm thinking about participating, but I don't know if I have enough free time in my hands to meet the goals. Another problem is that I can't create any content (models, textures etc.) so I'm gonna have to find some guys to help me...

    Can I use models and stuff that I can find in the Internet? I've even bought some models that I'd like to use...
    This is not an official answer (that would have to come from Savage or WILL), but I think using third party content is acceptable providing you don't breach copyright or its terms of use.

    Certainly last year, I used a soundtrack that is if you like our browser based game's signature tune. We got permission from the artist to use it when we liked in connection with our 'The Outer Reaches' brand.

    As for artwork, there is a ton of freely available content on-line, so if anyone is short of models etc., then here are some ]Lost Garden[/url] - As a starting point, run a search for 'free graphics'
    molotov.nu - Lots of links and downloads
    :: AthenaOfDelphi :: My Blog :: My Software ::

  7. #47

    2007 PGD "Multiplexity" Game Programming Compo

    Quote Originally Posted by vgo
    I'm thinking about participating, but I don't know if I have enough free time in my hands to meet the goals. Another problem is that I can't create any content (models, textures etc.) so I'm gonna have to find some guys to help me...

    Can I use models and stuff that I can find in the Internet? I've even bought some models that I'd like to use...
    Hi Vgo, You can use model, textures or audio from 3rd parties as long as you are licenced to use them. We don't want to get into a situation where we or you get sued for using some else's resources without their position.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  8. #48

    2007 PGD "Multiplexity" Game Programming Compo

    Quote Originally Posted by vgo
    I'm thinking about participating, but I don't know if I have enough free time in my hands to meet the goals. Another problem is that I can't create any content (models, textures etc.) so I'm gonna have to find some guys to help me...
    Come on man! The compo is more about creativity and having fun than getting the best graphics!

    I have never made a 3D game before (I got OpenGL working for the first time three days ago!), and I have no idea how to make great graphics, but the idea is to go for it, do your best!
    I believe it would be very very hard for us beginners to do better than the many ppl out there who make models and hard out graphics every day, so I'm gonna use that time to make a fun game instead of a pretty game!

    Don't let that stop you!
    Cheers

  9. #49

    2007 PGD "Multiplexity" Game Programming Compo

    confused about the prizes.


    1st Place:
    ----------------
    PGD & Savage Software Solutions Ltd. will sponsor the team that wins for the full entry fee into the 2008 Independant Game Festival.


    2nd Place:
    ----------------
    nonthing?


    3rd Place:
    ----------------
    nonthing?


    Category winners:
    ----------------------
    will receive a white mug?!?


    is this correct? the only "physical" prizes are some mugs? No one asked ATI or NVIDIA for sponsorship prizes? I'm sure they could spare a few Video cards to give away....

    What about asking for some sponsorship prizes from some of the Game companies? they all usually love to sponsor these types of competitions.... and they have tons of cool swag they will usually give.

  10. #50
    Co-Founder / PGD Elder WILL's Avatar
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    2007 PGD "Multiplexity" Game Programming Compo

    I can see how the listing might be confusing the way thats listed.

    What you see there as prizes is only whats confirmed. The mug designs (graphics) will be done in a month or so and the rest of the empty prize positions will be filled up later as we confirm the rest of out sponsorship.

    Sponsors are still being confirmed.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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