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Thread: PGD Annual 2007 - Questions to AthenaOfDelphi

  1. #31

    PGD Annual 2007 - Questions to AthenaOfDelphi

    Dudes you're old
    I wasn't even born in 1983
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

  2. #32
    PGD Community Manager AthenaOfDelphi's Avatar
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    PGD Annual 2007 - Questions to AthenaOfDelphi

    I was 12 in 1983 :-) Whilst we may be 'old' we were there at the birth of computer games. And it was great :-D
    :: AthenaOfDelphi :: My Blog :: My Software ::

  3. #33

    PGD Annual 2007 - Questions to AthenaOfDelphi

    Wasn't the first computer game made around the 60's? (that ofcourse depends on how you define computer game)

    I did naturally not mean anything negative about my comment. Honestly I prefer many of the 'old' games compared to the new games that are released today. Today it's all about graphics while in the beginning of the 90's and before it was more about creating a really fun gameplay.

    If I take a look at the games I play 70 % of them requires dosbox to run.
    In some matter I envy you guys/gals for experiencing what I would call the Golden Age of computer games
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

  4. #34
    Co-Founder / PGD Elder WILL's Avatar
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    PGD Annual 2007 - Questions to AthenaOfDelphi

    Bunch of young pups!

    I was the ripe old age of 3 back in the good 'ole days of 1983.

    10 years later I was set on the path of programing that would prepare me for the day I became the greatest Pascal games programmer that ever lived... ...that or just the cocky yet slightly deranged sociopath who can post a lot.

    Eye of the beholder or something about pudding and all that.


    'This post is not yet rated.'
    Jason McMillen
    Pascal Game Development
    Co-Founder





  5. #35

    PGD Annual 2007 - Questions to AthenaOfDelphi

    In 1983 I was winning my first Software Development Compo and going to Washington DC as a reward. In case anyone is curious, it was developed in Turtle Basic with other students to help bring awareness about recycling.

    I won't tell you what grade I was in, but it was elementary school.

    [pascal]if CompareText(WILL, 'Psychotic Sociopath') = 0 then
    WriteLn('PGD Started!');[/pascal]

    Output:
    Code:
    PGD Started!

  6. #36
    Legendary Member cairnswm's Avatar
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    PGD Annual 2007 - Questions to AthenaOfDelphi

    I love these Age debates - because I quite often win them. I beat Athena by a few months it seems
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  7. #37
    PGD Community Manager AthenaOfDelphi's Avatar
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    PGD Annual 2007 - Questions to AthenaOfDelphi

    Quote Originally Posted by AthenaOfDelphi
    I was 12 in 1983 :-) Whilst we may be 'old' we were there at the birth of computer games. And it was great :-D
    Actually, thats a bit of a porky... my birthday is near Christmas, so for about 98% of 1983... I was 11 :-D
    :: AthenaOfDelphi :: My Blog :: My Software ::

  8. #38

    PGD Annual 2007 - Questions to AthenaOfDelphi

    Quote Originally Posted by savage
    Man that makes me feel OLD. I was 15 in 1983.
    I'm up there with you buddy, I was 11 Shall we open an "old Farts" forum
    <A HREF="http://www.myhpf.co.uk/banner.asp?friend=139328">
    <br /><IMG SRC="http://www.myhpf.co.uk/banners/60x468.gif" BORDER="0">
    <br /></A>

  9. #39

    PGD Annual 2007 - Questions to AthenaOfDelphi

    I was 10... so I'm an old fart too.

    AH... back in the day, with my trusty Sinclair Spectrum by my side, my old TV, my dog eared Spectrum Basic manual and Z80 Assembler books, my assembler and disassembler, trying to squeeze every last ounce of speed out of the machine so I could draw masked sprites, masked parralax scrolling and hi-res colour on the 256, 192 display, with 7 whole colours... writing my own drawing programs to make my sprites, loading and saving everything to tape and fitting everything into a nice 48k of memory... they were the days...

    (sound of record scratching) WHAT?!!!...

    No!, kids today have it much easier.. Multi-Gigahertz processors, gigs of ram, CD quality sound, Terrabytes of disk space, 3D graphics apps, music sequences, Object Oriented programming languages, compiling to native code, step through debugging and... the Internet.

    Yung'uns today have got it so easy, but why is it that only a few even attempt to do anything with this wealth of resources at their displosal?

    Can you imagine what we'd do (old un's) if we had that kind of tech when we were kids?...

    No more trying to code small AND efficient, loading level data from tape, writing sprite compression routines to get more than a handful in memory, writing low level sprite handling routines which flipped the sprite horizontally to save on memory, no more using the code memory as a random number array...

    Now I feel old... old and grumpy
    :lol:


    I do think there is a different mindset these days though, in the days of the Spectrum, the magazines were bursting with information about writing your own games.. in modern PC mags, the most you get is tutorials in the latest game making package or level editor..



    Yep... definitely old and grumpy ops:

  10. #40

    PGD Annual 2007 - Questions to AthenaOfDelphi

    I never bought any magazine to learn writing games. Learning and doing, that's my way of learning things.

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