Hello everybody,

I'm currently working on my own "2D Engine" for Delphi and Lazarus called "Andorra 2D".
Before I started I was using DelphiX/UnDelphiX for a long time. But in my current project "CrashPoint" it was much too slow. So I thought it was time to make a better DelphiX. So one of my goals is to have some compatibility to DelphiX; the sprite engine interface will be (or already is) to 99% the same as in DelphiX, so it is no big thing to port "old" DelphiX games to "Andorra 2D".

The main goal of development is a flexible 2D Engine which will also be able to handle simple 3D elements (like boxes, spheres, unanimated models etc.). On amazing feature is the possibility to load several plugins, wich allow you to use OpenGL and DirectX by simply loading another plugin.

You may find the current version of Andorra 2D in its CVS Repository on SourceForge.

Also have a look on Andorra's website. There you'll find a complete list of all features, demos and some tutorials (in german).

I hope, you could post some feedback. Do you like the idea?

Things we haven't done yet are written darkred.