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Thread: Multiplexity: Crashblock

  1. #111

    Multiplexity: Crashblock

    Hello, my name is billy1380 and I am jasonf's friend who does the mac builds...

    I use fpc... and the voodoo that happens... is quite simply extracting the object file sdlmain.o from the objective-c compile of the Xcode project distributed by SDL.

    there is also a switch that needs adding into the fpc config file...

    here is a good link: http://www.cerebral-bicycle.co.uk/viewdoc.asp?doc=349

    enjoy

  2. #112

    Multiplexity: Crashblock

    I did a load of work last night implementing the text entry controls.
    They'll be used to unlock the shareware version of the game.

    I was thinking of some complicated "stop people playing after an hour" system, and prevent them from re-installing to get free time and so on.. but I thought about it and I think I'll just offer the 1st 4 levels for free, after that, the trial version opens the register me screen, once registered they can continue from where they left off. I think the 1st 4 levels give people a good opportunity to see what the game's like before they hand over the small amount of money required to play the full version.

    I might add some extra stuff which only appears after level 4 too as an extra incentive.

    I'm also thinking of adding a High Score table afterall ops: even after my protestations during the competition...

  3. #113

    Multiplexity: Crashblock

    Quote Originally Posted by billy1380
    Hello, my name is billy1380 and I am jasonf's friend who does the mac builds...

    I use fpc... and the voodoo that happens... is quite simply extracting the object file sdlmain.o from the objective-c compile of the Xcode project distributed by SDL.

    there is also a switch that needs adding into the fpc config file...

    here is a good ]http://www.cerebral-bicycle.co.uk/viewdoc.asp?doc=349[/url]

    enjoy
    Hi Billy,
    Have you tried out the Mac OS X dmg I posted about last November/December? I don't remember having to extract an sdlmain.o file and the demos I tried did work. Once the FPC and the JEDI-SDL dmg were installed, XCode compiled the FPC projects quite well IIRC.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  4. #114

    Multiplexity: Crashblock

    Quote Originally Posted by jasonf
    I'm also thinking of adding a High Score table afterall ops: even after my protestations during the competition...
    How about an optional on-line high score table? the SDLWeb units can be used to get info via http. Just a thought
    <A HREF="http://www.myhpf.co.uk/banner.asp?friend=139328">
    <br /><IMG SRC="http://www.myhpf.co.uk/banners/60x468.gif" BORDER="0">
    <br /></A>

  5. #115

    Multiplexity: Crashblock

    it's a thought.. I could put a "Do you want to submit your scores on-line" then send the High Score, Name and some way to identify the user, possibly with a hashed email address and hashed machineid.
    This would allow the High Score table system to track the level of copied games, without submitting personal details.

    There can't be any issue of privacy breach then, although the database would be able to see which licensed player is submitting scores... it would also only be a feature for registered users. This type of system was used in Unreal Tournament 2004 AFAIK

    As long as the game can still be played without the on-line high score system being available, there should be no problems.

  6. #116

    Multiplexity: Crashblock

    Quote Originally Posted by savage
    Quote Originally Posted by billy1380
    Hello, my name is billy1380 and I am jasonf's friend who does the mac builds...

    I use fpc... and the voodoo that happens... is quite simply extracting the object file sdlmain.o from the objective-c compile of the Xcode project distributed by SDL.

    there is also a switch that needs adding into the fpc config file...

    here is a good ]http://www.cerebral-bicycle.co.uk/viewdoc.asp?doc=349[/url]

    enjoy
    Hi Billy,
    Have you tried out the Mac OS X dmg I posted about last November/December? I don't remember having to extract an sdlmain.o file and the demos I tried did work. Once the FPC and the JEDI-SDL dmg were installed, XCode compiled the FPC projects quite well IIRC.
    That is interesting... I wonder what you are using in SDL (or otherwise) to create the cocoa/carbon window... in the apps that work...

    When I compiled crash block... it ran without SDLMain and the graphics displayed... but only in fullscreen mode: with no mouse control...

    I have not tried the XCode method... I am consistently using the command line... it would be really cool if we could see what XCode is passing to the command line during the build...

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