Page 2 of 12 FirstFirst 1234 ... LastLast
Results 11 to 20 of 116

Thread: Multiplexity: Crashblock

  1. #11

    Multiplexity: Crashblock

    I know exactly how you feel. I just wrote WILL a pm where I mentioned the same thing. Way too busy at work and not in the mood to do any good stuff when I get home.

    Fortunately I do have the weekend off, with little to nobody to bother me, so with a bit of luck I may be able do some serious coding then

  2. #12

    Multiplexity: Crashblock

    Guys, don't give up too early... you don't have to have a complete game in stage 2. It's just starting an exe, showing your main game environment, some steering and thats it... a BASIC game engine... It was nothing else last year. The gameplay and game can and will change during development. But giving up in stage 2 would be horrible, because you'll have much time later on to make things better...

    Every stress situation will have its end. Personally I am too in a stressy situation. Job has deadlines, too. Family (and me too) is ill. This compo project, my other game project, some other projects here and there. All in all I only have one hour a day for everything in average...

    But I will continue and most things are much easier than I thought in the beginning.
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  3. #13

    Multiplexity: Crashblock

    Who sad anything about giving up?

    Expect some screenies from me that'll knock your socks off :rambo:

    [size=9px]ps sry for the thread hijack. I'll stop now.[/size]

  4. #14

    Multiplexity: Crashblock

    Fine! I'm expecting them!

    The posts let me think that you are just before giving up... if I misinterpreted it, the better it is!
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  5. #15

    Multiplexity: Crashblock

    Never give up.. Never surrender :rambo:

    Yeah, I'm not even thinking about giving up.. I'm just really bummed out that I'm not making as much progress as I wanted, some of you guys are making brilliant progress, Technomage has got a his game engine up and running in fantastic time, I just wish I'd got enough time to really get stuck in

    But, I'm not giving up, far from it. but I'm not going to be able to do any work until Sunday evening.. even then, Sunday is Asian new year and my wife, who is Korean, is celebrating with some of her friends... so as is typical of Korean celebrations, much alcohol will be imbibed and all I'll be good for will be some background graphics..

    Next week, things will settle down and I'll get some decent progress made. Screenshots will follow.

    I was playing Tetris on my phone today, something has struck me, it's easy to accidentally make a situation where the player would be trapped. The character should never be completely stuck (gameplay rule#1). There should always be a way over an obstacle.. so I've decided to let the player climb. It will take a bit of time to climb up the blocks, but you'll never be 100% trapped.

    I'll have to see how it plays to work out how fast the player should be able to scramble around, I want tension, but I don't want an impossibly hard game. The player needs to feel like they have a chance (balance rule #1)

  6. #16

    Multiplexity: Crashblock

    How will he climb out of such a situation:

    Code:
    OOO
     OO
     OO
     OO
     OO
    POO
    OOO
    Where O is a tetris block and P is the player...
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  7. #17

    Multiplexity: Crashblock

    I would think that that's the loosing position. As far as I understand this game it's about not ending in a position where you can't do anything else than waiting to get smashed by evil teteris blocks.

    This game may actually make tetris fun to play.
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

  8. #18

    Multiplexity: Crashblock

    Dirk, back up a little and use a jetpack?

    So far the concept is sounding pretty good Jason.

  9. #19

    Multiplexity: Crashblock

    Even the jetpack has to be able to destroy the block above your head... maybe an option is to add a jump move like Super Mario has.... jump up and crack bricks with your head
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  10. #20

    Multiplexity: Crashblock

    He will obviously teleport himself to a safe location.... :cyclops:

Page 2 of 12 FirstFirst 1234 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •