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Thread: Multiplexity: Crashblock

  1. #21

    Multiplexity: Crashblock

    I saw this last night, but I didn't reply, Real life is busy busy at the moment.

    That situation is an interesting one.. part of me is thinking, if the player gets themselves into that situation, Sod 'em, that's their fault.. but then another part thinks that situation could be common.. and there needs to be a fluid way out of the situation without resorting to special powers like walk through walls or flying.. the mario idea is good, but not in keeping with the game mood.

    The only way I could have a way out of that situation and keep it realistic* I'd have to change the game a little bit to give the player an additional skill, this skill would also need to be used in other situations.

    Perhaps the player could drop a bomb and escape that way..

    Player is trapped due to critical planning failure
    Code:
    OOO
     OO
     OO
     OO
     OO
    POO
    OOO
    Player places a bomb (rick dangerous stylee) and climbs up the wall (don't be in the way of the bomb when it goes off)
    Code:
    OOO
     OO
    POO
     OO
     OO
    BOO
    OOO
    The bomb explodes, taking out all blocks in a 2 block radius.. destroyed blocks give no score.. perhaps give a penalty of their value to dissuade players from using bombs too much.
    Code:
    OOO
     OO
    POO
    XXO
    XXX
    XXXX
    XXXX
    Code:
    OOO
     OO
    POO
      O
    If I made the bomb powerful enough, you'd be able to escape.. but there'd still be situations where the player is trapped.. at that point, I'd say, Game over.. don't get yourself trapped like that.

    As settled blocks only fall if a line has been completed, it would carve a hold so you could escape. The score for blocks destroyed would be lost and any special scoring blocks would be destroyed also perhaps penalising the player by reducing their score by the amount the block was worth.. the only blocks to have an physical effect from the bomb would be bomb blocks.. they'd explode causing a chain reaction, affecting other bombs, if they were near by.

    (bomb blocks do not go off if a line is completed, but instead, it adds the bomb to your count... or places them on the ground for collection (not decided yet).. If they are not collected and a bomb goes off near to them, they explode. Uncollected items prevent blocks from falling if a line is made.. perhaps a crawling mode needs to be added to collect stuff..

    This adds a kind of boulderdash element to the game..


    Needs more thought as there are too many variables opened up here.

    Tonight, I'll be working on getting my Tetris arena set up and working. Hopefully, I'll have something to show for my efforts.

  2. #22

    Multiplexity: Crashblock

    PHEW! What a weekend... Moving house is not easy but thanks to Billy1380 and Technomage, we managed to get the bulk of the stuff moved... in the slowest van in the world.. top speed... 60mph.. downhill with a tail wind.. up hill.. it was 40mph and I had to drop down a couple of gears.. I'm never moving that wardrobe again. Top marks for getting it up those stairs though. A finely executed militaryesque manovour if ever I saw one.

    I actually managed to do some work on the game on Sunday, even though I was completely shattered from Saturday, I managed to get a player controlled crane for the tetris blocks. The crane moves from left to right and the chain dangling below holding the tetris block, shatters into chain shards on command. Tonight, I'm hoping to implement the Tetris shape system and get that working properly. No screenshots as yet, but it's looking quite nice.

    If I can keep working on this for the duration of this week, I should have something to show for the deadline.. but I think it's going to be a close one.

    I'm having an issue with the camera though, the Tetris arena is bigger than the screen, even at 1024x768, you can't see the crane and the blocks at the same time. So I'm going to have to do something about that. I don't want to be forced to place everything on the same screen because that would make the player character too small, so I need a compromise.. I'll have a think about that.

    I've also updated my Tile mapping program. It takes a bitmap, the user defines areas of that bitmap to be sprite rectangles for use within the engine. Now this supports animation too. So I can quickly see if the animation is working properly.

  3. #23

    Multiplexity: Crashblock

    I did some more work last night, I've now got a semi working Tetris game.. well, blocks which generate the correct shapes and fall when asked, there are a couple of bugs to iron out and I've still got to get the bulk of the tetris rules in place, but it's coming along. I'm hoping that tonight I'll be able to get that stuff sorted out.

    I'm not making as much progress as some of the other guys though

    As soon as I've got more to show, I'll post screenies.

  4. #24

    Multiplexity: Crashblock

    Damn, I'm making slow progress... things aren't looking up either..

    I'm hoping to get a fully playable Tetris game working by Friday.. unfortunately, Time is not my friend.. in fact, it's the schoolyard bully, tripping me up and stealing my lunch money

    My progress so far as far as the goals for Stage 2 are:

    Stage 2 (3 weeks): Create A Basic Game Engine (Feb 10th - Mar 3rd)


    Goal 1: Make a basic game engine that runs and goes into your game's main environment or mode of play. -- 20 Points

    OK, not so hard this one, the CBCFoundation classes I've been developing for the last few years (on and off) handle most of this. The game launches into the main mode of play.


    Goal 2: Work out some basic controls and include a Readme.txt file listing what they are. -- 10 Points

    The basic controls work, no Readme yet though.

    Goal 3: Implement at least 1 of the 2+ chosen genres. Indicate clearly in your included Readme.txt how this is done. -- 25 Points

    Partly implemented one of the Genres, the puzzle game element. Although, at the moment there's not much puzzle in the puzzle game.

    I'm really kicking myself though, I hoped I'd make more progress than this. But with the house move and various other things all going on at the same time, this is proving to be a very hard exercise indeed.
    I'm going to try to get some more done tonight, although today is my Birthday and I'll probably be going out..

  5. #25

    Multiplexity: Crashblock

    Happy birthday ^^ :clap:
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  6. #26

    Multiplexity: Crashblock

    Cheers matey

    I'm gonna try to get some work done though, even if it's only a couple of hours.

    I'd at least like something that people can start to play ready for the deadline.

  7. #27

    Multiplexity: Crashblock

    Happy birthday!

    But why Friday if the deadline is on Saturday?
    I know, I'll be needing that day for sure.

  8. #28

    Multiplexity: Crashblock

    Cheers Traveler,

    My deadline is Friday 'cos of my House Move. I'm between two places at the moment. So I've got to get as much completed by Friday night before I set off for my new place as I won't have my PC with me on Saturday. So in effect, I've lost a day.

    I'm going to have to submit what I've got at that point and hope for the best. Hopefully after this weekend, things should settle down, but I doubt it.

    I could really do with a couple of solid days off work so I can really get into it.. oh well, got to pay the mortgage I guess.

  9. #29

    Multiplexity: Crashblock

    After a heavy session last night, I finally managed to get the Tetris part of the game up and running. I can now stack up my blocks in the Tetris arena and these blocks are sprites in their own right, so my character sprite can walk on them (will be able to). I did a load of extra graphics to cover Current and Next blocks (as the current block will be off screen sometimes).. I'll do more work on this to help the player soon.

    My wife has found a bluescreen facility at her Uni (lucky eh?) so I should be ready for stage3, I was getting worried that we wouldn't be able to find a stage where we could do the Bluescreen work.

    I have some screenshots, but it was so late last night that I didn't get a chance to post them. I'll do that tonight before I submit my entry for stage2.

  10. #30

    Multiplexity: Crashblock

    Looking forward to seeing them!

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