The only real irritation I had with the combat system was the fact that the queue was jumbled after every fight. Whilst I don't know the in's and out's of the implementation, I wouldn't have though that making it remember the queue from one fight to the next would be too difficult. It is after all just a list of numbers.

That said, does the setting up before hand make that much of a difference? It forces you to think ahead, but you can also end up in a mess. Implementing a 'kind of' option 1 would potentially make it easier to understand and potentially more fun to play. By a 'kind of' option 1, I mean a system whereby you can pick any of your tokens at any time (within the rules). This gives you ultimate freedom, doesn't bog the player down readjusting the combat queue and can just as easily lead to bad decision making... possibly more so if you were to add a time limit to picking the tokens to play that round :twisted:

Just a few thoughts to chuck in the melting pot