Well, lots of updates made over the past few days. I've completed the backend collision system and advanced the play options. It would be nice if a few people could run it and let me know what the performance is.

BTW: If your thinking of running it on "You gotta be kidding me" get ready for a very high overhead. There are over 500,000 poly's and points that have to be generated and tested.

Homepage again:
http://www.eonclash.com/JumpStart/v4/PGD07/