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Thread: Multiplexity: Brain Drain

  1. #1

    Multiplexity: Brain Drain

    OK , I'll jump on this band wagon.

    My entry is called Brain Drain (I might change that...).

    The goal is to produce a two player game. The game arena consists of 4-6 Cubes. Each cube has 4 games within them that need to be completed in order to gain control of the game arena. When a player has control of the arena (by completing all the games on the active cube) they can rotate it to pick which cube they want to play next, the other player has to play the cube opposite. The goal is to complete more cubes than the other player , once all the cubes have been completed the game ends and the person with the most cubes wins.

    Now each cube contains 4 games, to start with I plan on a word search game and a version of space invaders, but it could be anything. I'm designing it so that the games are plugins so new games can be added easily. It's possible a small FPS could be written and included, but that could be added later. The games should be quick to play (under 1 minute each) to keep the action frantic.

    An interesting tactical edge to the game is if Player 1 completes he/her cube before player 2, but player 2 has already completed 3 games on he/her cube. Player 1 could rotate the grid around and finish off player 2's cube and win that one too. but all is not lost, the time it takes to complete a cube is logged against each player, if the player 2 gets a cube that was completed by Player 1 already, they can gain control of that cube by completing it in a faster time.

    the current design document might explain it better...

    http://www.infinitespace-online.net/...BrainDrain.rtf
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  2. #2

    Multiplexity: Brain Drain

    very nice idea's... you have carefully thought this one out. Isn't it

    So basicly it's a whole bunch of mini-games packed together in a bigger game. With this game concept you can easily add a lot of game-genres and get a lot of points. Very clever..

    I wish you the best with this project.. hope it'll get shape soon.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  3. #3
    Co-Founder / PGD Elder WILL's Avatar
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    Multiplexity: Brain Drain

    Hrm, interesting concept Dean. I think I'll need to see this one in game form to fully understand how it will play out though.

    To me it sort of seems like a party game, but for only 2 people? Still the idea of winning a bunch of mini-games to conquer territory is interesting.

    But do be careful with your entry... Arcade is not one of the listed genre so it won't count as one.

    Best of luck!

    [size=9px]Don't forget to submit your entries through the competition system![/size]
    Jason McMillen
    Pascal Game Development
    Co-Founder





  4. #4

    Multiplexity: Brain Drain

    Quote Originally Posted by WILL
    To me it sort of seems like a party game, but for only 2 people?
    Two player (for now ), I'm going to put the TimeAttack mode in first though. It will be easier for the Judges to test.

    Quote Originally Posted by WILL
    But do be careful with your entry... Arcade is not one of the listed genre so it won't count as one.
    I just had anoth look at the list. no space invaders.... what kind of genre would that come under I wonder. But hey if it's not on the list then it's not on the list. :?
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  5. #5

    Multiplexity: Brain Drain

    I really don't know

    - why arcade is not on the list
    - space invaders would be invalid

    Shooter
    First-Person Shooter (Wolfenstein 3D, Doom, Unreal)
    Third-Person Shooter (Gears of War, Splinter Cell, Resident Evil 4)
    Scrolling Shooter (Raiden, Gradius, Tryian)
    Run and Gun (Contra, Strider)
    If a scrolling shooter is valid, why isn't space invaders clone valid? The only difference is that in space invaders the enemys scroll and in a Scrolling shooter the background scrolls... the effect is the same! The enemys approach the player.... or am i dizzled?
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  6. #6
    Co-Founder / PGD Elder WILL's Avatar
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    Multiplexity: Brain Drain

    Yeah I can see the confusion there. Space Invaders by todays definition is a (single screen) Shooter so it's valid there.

    Arcade was on the list before, but was quickly taken off as it can not be clearly defined now-a-days. It's too vague a category as you can now make anything into an 'arcade game' and charge people quarters for play. Then again there is the other aspect of it, it is a classical game like pac-man or Space Invaders? Or is it instead a fighting game like Street Fighter or Mortal Kombat?

    See what I mean?

    But yes, Space Invaders would likely fall under Shooter. We just don't have the single screen shooter up on the sub category list. I guess I could/should add it for clairity.
    Jason McMillen
    Pascal Game Development
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  7. #7
    Legendary Member NecroDOME's Avatar
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    Multiplexity: Brain Drain

    Sounds nice
    NecroSOFT - End of line -

  8. #8
    Co-Founder / PGD Elder WILL's Avatar
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    Multiplexity: Brain Drain

    I've updated the chart to include the single screen shooter variety. (Space Invaders, Centipede, Galaga)
    Jason McMillen
    Pascal Game Development
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  9. #9

    Multiplexity: Brain Drain

    Thanks WILL, full speed ahead with the space Invaders then .

    I have uploaded my design document. It has a bit more infor than the last one. But it's basically the same.

    Here is a direct link on my site.

    http://www.infinitespace-online.net/...BrainDrain.rtf
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  10. #10

    Multiplexity: Brain Drain

    jdarling upped the ante and posted some screen shots. So here are a few work in progress shots.

    Title Screen



    Game Arena in Time Attack mode (single player)
    Easy level has 4 cubes to start with.



    Activating a game cube to play.



    Playing a game (a place holder game for space invaders)



    So far the game arena works OK. A few little bugs here and there that need ironing out. But it works OK. Points are assigned and the level can be completed.

    Getting the arena is the easy part, writting the game plugins is going to be hard. The good news is that the plugin system works great so after the competition lots more plugins can be written and added to it
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