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Thread: Multiplexity: Brain Drain

  1. #61

    Multiplexity: Brain Drain

    Thanks for thefeedback guys, I agree on the white letters, I'll sort that for the next build
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  2. #62

    Multiplexity: Brain Drain

    I finally got around to running this one again. Only a few minor things; Loading of the shooter was very slow, and I actually thought it had locked up. The grid on the word puzzle was off by one row (it doesn't extend to the bottom of the field), and it took me a while to get used to the controls . Finally, the only true bug I found, when I beat the shooter, I had the space down. Got the completed screen, and then went back to the main menu. Thats when I let my finger off the trigger, only the sound didn't STOP. Not so much a really bad thing, but very annoying, I had to restart the app to shut the sound off.

    In general, looking good.

  3. #63

    Multiplexity: Brain Drain

    Uploaded Stage 3 Entry.

    new version avaialble here

    I fixed the cubes/arena rotating bug in this release. But I still haven't implemented the display list stuff yet, so performance will still be a bit slow on older machines.
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  4. #64

    Multiplexity: Brain Drain

    Sorry for the lack of updates here. I'm afraid to say I have no time to do any work on my entry for the competition, basically I have had no time since about a week after stage 3 finished and I lost a shed load of time trying to debug errors found on the Judges machines that don't appear on my machine here.

    There are allot of things going on in real life at the moment, and as such I've had to cut down my PC time to almost zero (bar checking e-mails and doing the odd 15-20 mins on the DelphiGamer site in my lunch hours).

    I checked in this morning to find I had missed the stage 5 cut off asd well.:shock:

    I'll still post what work I have done at the end, maybe sometime in the future I'll be able to finish what I started. :think:
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  5. #65

    Multiplexity: Brain Drain

    Well I've done it. I posted my entry for the final Judging.

    I did some clean up work today and some work on the general graphics and sound. It's not great but it's there.

    Here are some final screenies.






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