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Thread: Mulitplexity: Building Brick Artillery

  1. #91

    Mulitplexity: Building Brick Artillery

    *lol* This souptoy stuff is funny
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  2. #92

    Mulitplexity: Building Brick Artillery

    I'm glad to say that I just uploaded my "final stage 2" upload. I fixed the mouse issue that occured on Athenas PC and I added a configuration INI where fullscreen mode and resolution can be set. Since these little changes are all I did not upload a new version here for public tests. There is nothing new to show.
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  3. #93

    Mulitplexity: Building Brick Artillery

    When I try and run it all I get is a grey box over part of my screen. Then after about 10 mins I hit ALT+F4 and it closed. No idea why, but it doesn't run for me

    EDIT: Never mind, just saw the exe only download. Downloaded and overwrote, everything works fine. Now can't wait to play it .

  4. #94

    Mulitplexity: Building Brick Artillery

    The first version had 2xAntialiasing enabled. It seems that you video card does not support it and thus DirectX did not get initialized.

    I will make AA setting configurable in the final version... The exe-only upload had AA setting disabled, thats why it works for you then
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  5. #95

    Mulitplexity: Building Brick Artillery

    No updates for a quite long time...

    I did not do anything on my entry since the deadline for stage 2. I did not have the time. But today I started again, having in mind that the already spent time is just too "expensive" to throw it away. So I started with some general things... like a game-stage system which is ready to go now. I can have as much stages in my game as I want and with a single call the game fades out the current stage and fades in the desired stage.

    Stages are considered as something like intro, menu, game levels/rounds, ending scene etc.

    So this is a good progress for today because I already implemented some pseudo stages for menu, ending etc. And because I also wanted to "see" something I made some graphics for the intro, just to make my efforts visible

    So here is a little screenshot of my WIP intro, just to show I am still working (again!) on my entry.

    The spotlights are moving, the title is fading in and out and the background is also fading when the whole scene fades in and out... all in all a very polished appearance of introducing my name and the games title *lol*

    Further intro stages are planned of course... I have something very nice in my mind

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  6. #96

    Mulitplexity: Building Brick Artillery

    Do the spot lights calculate real-time shadows?
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  7. #97

    Mulitplexity: Building Brick Artillery

    Hehe, no... it's just the intro... nothing special.
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  8. #98

    Mulitplexity: Building Brick Artillery

    Quite small video showing the "text fading intro scene" in action.

    http://www.dino-it.de/BBATitle.wmv
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  9. #99

    Mulitplexity: Building Brick Artillery

    That's really cool! Now all you need is some fitting music to accompany it.

  10. #100

    Mulitplexity: Building Brick Artillery

    Yep, I am already in contact with a musician Hopefully he has something for me to listen to soon...
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

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