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Thread: Mulitplexity: Building Brick Artillery

  1. #41

    Mulitplexity: Building Brick Artillery

    "screwed" means something like... "am Arsch". I know this is rude, but that's the correct translation.

    So he's saying if it is as far, as it is, he's got a serious problem, cause he supposes his entry is not. Mine is not either, by the way.

  2. #42

    Mulitplexity: Building Brick Artillery

    Ah, ok... thanks for explanation and translation.... I understand "Am Ars.." *lol*

    But I don't think that my entry is really far... I have done some things to make it look ok... but eg. I don't have my user interface running, I don't have menu screens... these are things which will cost much time and you already have all this running Mr. Darling
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  3. #43

    Mulitplexity: Building Brick Artillery

    I have no menu screens and interface either.

    But the graphic alone is... well, wow. I keep wondering how all the others get these smooth lines without any aliases... And why a scene with 50 Quads is running way too slow on my notebook whereas Halo is running fluently...

  4. #44

    Mulitplexity: Building Brick Artillery

    For my screenshots there is not even antialiasing enabled... maybe it looks "smooth" because of a quite high resolution, don't know... in the final game you will be able to choose the AA mode...

    Hmm.... 50 cubes is not that much I have 120 bricks lying around in the room, the walls, ceiling, floor, window, door and some other models and I still get 400+ FPS when I disable volume shadows...

    Seems that you do something wrong, but of course I cannot tell you what, because I don't know what you are doing there
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  5. #45

    Mulitplexity: Building Brick Artillery

    It's not even 50 cubes - it's 50 quads. And it works fine in window mode, in fullscreen it's smooth, but way too slow. Anyway I have no idea about enhanced 3D effects which will be somewhat difficult in the future.

    [21:10] 3_of_8: Did you see those screenshots?
    [21:10] DGL-Luke: Yeah.
    [21:10] 3_of_8: How can we beat that?
    [21:10] DGL-Luke: That's no problem.
    [21:10] DGL-Luke: We just have to make the damn best Mech-Simulation of all.
    [21:11] 3_of_8: Sounds good...

  6. #46

    Mulitplexity: Building Brick Artillery

    You are not using graphics.pas, are't you?

    Sounds very strange... 50 quads is a joke for hardware accelerated drawing... which interface do you use? OpenGL? DirectX? Which library?
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  7. #47

    Mulitplexity: Building Brick Artillery

    I guess that's not the right thread for that. But, however:

    I'm using OpenGL with the dglOpenGL.pas-header, SDL for every interaction with the OS, Newton for the physics stuff and Geometry.pas for calculations in the Euclidean Space.

    EDIT: Graphics.pas, lol. My very first game was written with Graphics.pas. Really nice, but 60% CPU usage. xD

    No. MechaChess is completely independent from all Delphi Standard Units except System.pas.

  8. #48

    Mulitplexity: Building Brick Artillery

    Due to illness of my complete family (influenza got us all), progress is not as fast as I wish... but still there is some progress

    Here are some screens:






    As you can see I have started with the UI... not much yet, just the scoreboard of each player... but the screenshots show, that you can use your own photos in the game which are bordered on your panel (there will be more borders later on).

    I added some furniture (more will follow, I am slow at making 3D models ).

    The controls for building round are nearly as I wish them to be... it's a bit tricky with Newton, but it works good already...

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  9. #49

    Mulitplexity: Building Brick Artillery

    progress is not as fast as I wish
    Progress is not as fast as you wish?
    What are you planning on finishing the game in a week or so?
    Judging by your screenshots and the other comptitors screenshots/demos it seems to me you're far in front of all of us. I know for sure you're way ahead of me. :roll:

    Your screenshots are looking mighty good :shock:
    I'm honestly shocked about how far you're in your development. How have you managed to make all that on a single week?
    I can't wait to play this game.
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

  10. #50

    Mulitplexity: Building Brick Artillery

    Dude, what is that? Shadows, Models, Lighting? And that's not enough for you? You're killing me. I'd be glad if I just had any ide of making shadows like these.

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