Page 6 of 11 FirstFirst ... 45678 ... LastLast
Results 51 to 60 of 104

Thread: Mulitplexity: Building Brick Artillery

  1. #51

    Mulitplexity: Building Brick Artillery

    I actually like the floor that was before...
    But it looks very good!

  2. #52

    Mulitplexity: Building Brick Artillery

    I can't wait to have a go at this game. Looks grand.

    I agree with Dan the previous carpet was more adventurous
    The views expressed on this programme are bloody good ones. - Fred Dagg

  3. #53

    Mulitplexity: Building Brick Artillery

    Yes, I started with 0 lines of code in the first week of february... but hey, I am using Newton and DanJetX... so I don't have to write procedures for e.g. drawing a texture in DirectX. Thats the purpose of frameworks, isn't it? Making things easier and faster... And DanJetX does a great job! Thanks to Dan!
    And in addition, I played around with many things in the last half year or so (Dans shadow volumes, Newton, particle engine, 3D modelling etc). So, fortunately, I got the basics to do everything myself until now.

    Dan, Czar:
    The carpet is just a texture I still have the old one *hehe* I plan several "room themes" where things like carpet, wall paper and furniture change. Hopefully time allows me to do it...
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  4. #54

    Mulitplexity: Building Brick Artillery

    Todays progress...

    I finished the "behaviour" of the players scoreboards...

    They are ordered to the left border of the screen like some kind of cards. The active player is visible, inactive players scoreboards are interposed. If the game switches to the next player, the active players board moves in and the newly active players board comes out.

    Also added 3 picture borders.

    And I tried to model my first artillery toy

    Here is a first screen of it:



    Thats it for today...
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  5. #55

    Mulitplexity: Building Brick Artillery

    Are they particles?

  6. #56

    Mulitplexity: Building Brick Artillery

    So you'll be finished with the game on friday?

    Are you missing anything besides the full implementation of Artillery?

    Seriously, either you have a whole lot of time, or else you're some great Game Programmer Guru.

    btw I like your player scoreboards. Well I like the whole design so far.

    Does this game allow up to 4 players?
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

  7. #57

    Mulitplexity: Building Brick Artillery

    Quote Originally Posted by 3_of_8
    Are they particles?
    What is particles? The white flares? Yes... they are.


    Quote Originally Posted by pstudio
    So you'll be finished with the game on friday?
    Nope :lol:

    Quote Originally Posted by pstudio
    Are you missing anything besides the full implementation of Artillery?
    Yep, Intro, Title, Menu, Settings, Ending.

    Quote Originally Posted by pstudio
    Seriously, either you have a whole lot of time, or else you're some great Game Programmer Guru.
    Me and my family got the flu last week, and my ill son forced me to sit in front of the PC to show him music videos. So while he was watching videos, I did stuff for the game. So I am no Guru, but had some more time last week

    Quote Originally Posted by pstudio
    btw I like your player scoreboards. Well I like the whole design so far.
    Thanks

    Quote Originally Posted by pstudio
    Does this game allow up to 4 players?
    Yep... but network support will only be added if there is time...
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  8. #58

    Mulitplexity: Building Brick Artillery

    It took me the whole afternoon to make a controllable object out of my cannon model... but it works great already!

    Take a look at the video, see me build & first time DESTROY!

    http://www.dino-it.de/BBA3.wmv

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  9. #59

    Mulitplexity: Building Brick Artillery

    Again: Awesome. This game looks completely awesome. I'd be glad if I was as far as you are. Right now I feel like having no chance at all.

    However: What program did you use for that video?

  10. #60

    Mulitplexity: Building Brick Artillery

    Quote Originally Posted by 3_of_8
    Again: Awesome. This game looks completely awesome. I'd be glad if I was as far as you are.
    Thanks dude...

    Quote Originally Posted by 3_of_8
    Right now I feel like having no chance at all.
    Oh, see it as motivation, no demoralisation! My hard time will come. I know that other competitors work in another way than I do. They plan their projects a lot better. They design classes for every kind of entity they want to have in the game etc. And in the end they just add graphics and sound and all of the sudden they are finished without having much to show until near the end of the competition.
    I am doing the fun stuff first and then in most cases get into trouble when it comes to things like menus, settings and such stuff, because need to add a lot of statements in a late state.... so my hard time will come when you guys have fun with adding visual content!

    Quote Originally Posted by 3_of_8
    However: What program did you use for that video?
    I own a copy of FRAPS. After capturing I use Windows Movie Maker to encode it (Fraps uses gigabytes for a few minutes of video)
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

Page 6 of 11 FirstFirst ... 45678 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •