Thanks for the reply.

I'm aware about the fact that I'm practically writing 2 games. That's why I've cut out some typical strategy elements like building, reasearching and training. If I had to implement those thing into the gameplay this would practically be impossible to do on time. I'm also hoping that by reducing the possibilities for the player to get new units, that he will have to play in a more tactical way than you sometimes see in a RTS