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Thread: Multiplexity: 2047 WW (Working Title)

  1. #11

    Multiplexity: 2047 WW (Working Title)

    Here's a screenshot of the transparent units and buildings.



    The supposed bug about units being on top of a building may be skipped. After a more careful look, i noticed that it's actually the transparency that makes it look as if the unit is drawn over the building.

  2. #12

    Multiplexity: 2047 WW (Working Title)

    I have no idea why things look transparent when you run the game. It doesn't look anyway like that when I run the game, and I haven't made anything special in my code that could make it look transparent. I suppose I'll have to try ad fix it when I'm at home, but it's not gonna be easy to fix something, when it works correct on your own computer.

    It would be nice if anybody else could tell me if they've encountered similar problems running the game.
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

  3. #13

    Multiplexity: 2047 WW (Working Title)

    I have not encountered this problem, in fact there is no highlight of that sort to anything, just a blue square for every tile in reach.

  4. #14

    Multiplexity: 2047 WW (Working Title)

    Just gave it a quick try and it works fine on my system, no transparency problem or whatever.

  5. #15
    Co-Founder / PGD Elder WILL's Avatar
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    Multiplexity: 2047 WW (Working Title)

    Assuming that you're using OpenGL... double check to make sure that you

    [pascal]glDisable(GL_BLEND);[/pascal]

    Either after your selected object is drawn or before every other object being drawn. Might weed out that problem on some systems.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  6. #16

    Multiplexity: 2047 WW (Working Title)

    He's not, it's DirectX using Asphyre.

  7. #17
    Co-Founder / PGD Elder WILL's Avatar
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    Multiplexity: 2047 WW (Working Title)

    Oh ok... nm then.

    It seemed to run ok on my system at work.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  8. #18

    Multiplexity: 2047 WW (Working Title)

    I have no transparency issues here either. By the way, terrain doesn't look exactly tileable - seems to have line border here. :?

    Also, you should hide windows mouse cursor. I'm getting both in the game, which looks weird.

    Edit: I'd use different texture size than 2048x512 for storing game tiles.

  9. #19

    Multiplexity: 2047 WW (Working Title)

    Runs good on my machine. Didn't had the transparency issue (I have ATI X800 Pro video card)
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  10. #20

    Multiplexity: 2047 WW (Working Title)

    He's not, it's DirectX using Asphyre. Very Happy
    Yep that is correct

    By the way, terrain doesn't look exactly tileable - seems to have line border here. Confused
    As I've mentioned earlier, this is because I'm using some temporarily gfx I've found on the net, and I had to resize them. Durring that process the tile became non-tileable :roll: The tiles should look ok when I change to some other tiles.

    Also, you should hide windows mouse cursor. I'm getting both in the game, which looks weird. Razz
    I am going to do that in the final game. I just like to have it during development phase. Something weird about me

    I'd use different texture size than 2048x512 for storing game tiles.
    I'll agree with you on that. It will be changed when I change the tileset.

    Besides the bug I'm aware of and what I've called Travelers Transparency bug, I'm glad that it works with no problems on other peoples machine. I haven't made anything public before, so it's nice to see that it can actually run on other machines than mine.

    However I'm not gonna work more on the game tonight. I've just got home from playing football (European style that is ) and now I'm gonna play my newly bought NHL 2007 and see if it's better than my 2000 edition.

    Goodnight to all of you, and thanks again for testing the program.
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

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