This is my entry for the competition.

Genres used: scroll shooter and economic simulation

Your specialty is dungeons which are scattered around the Town. They are full of gems and treasures which you can collect and sell. The gold can be spent on a useful items such as big bag for treasures, etc.
Note that you will not go far without torches because you cannot see without the light.

Maybe some day you will have enough money to buy something magical and you will be able to go really deep into dungeon. But the rumors say that there are monsters which not afraid the light...

The game will have a two-dimensional gameplay and use a side view perspective.

I have a question to judges: can this game qualify as a platformer if player character will be able to jump?
What are the differences between a scroll shooter and a platformer?
There will be no shooting at first.