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Thread: PGD 07: Stage 1 - Thoughts from an entrant

  1. #1

    PGD 07: Stage 1 - Thoughts from an entrant

    Well, stage 1 is behind us. And after reading the judges comments and reading the other entries that have been so kind as to post their information up, I thought I'd return the favor to PGD and post up some of my own thoughts.

    Judges:
    Alexey Barkovoy:

    Don't get me wrong, but your comments are very very concise, almost too brief in many cases. It would be nice to get a bit more information from you then just "Good doc". How about something on the storyline (where included), info presented, and game design idea.

    Christina Warne:
    See my comments on Alexey in many cases, though you did provide better feedback overall. As I said, its always good to get as much info out of a judge as you can. Some entrants may not have the resources available to do full reviews with others, and I'm sure that they would love to have as much feedback as they can get.

    Sascha Willems:
    It really shows that you read every design doc, in some cases I think you read them better then the authors. You can see in your comments that you even went as far as to compare them in your own mind. Your breakout of how you see the categories fitting together, as well as comments on storyline and game concept are perfect .

    Judges In General:
    The most difficult thing last year was finding out what we as entrants were doing wrong. Personally, I didn't have anyone that I could bounce my game idea or work against. As the compo progressed I started to find people, but initially I relied almost completely on the judges comments. I'm sure I'm not the only person, and believe me that we as entrants value your input.


    Stage 1:
    Personally, I had no problem with Stage 1 at all. But, from the posts that we saw about how to do a design document, and what belongs in a design document, may I suggest that next year you provide a "Working Template". This should be a simple document that explains what belongs inside of it, and gives a basic layout for someone to follow. Developers are hardly ever the person creating the Design Documents, and if it were not for me doing them every day at work, I would have found it difficult as well.

    Giving a template and an example is always a good idea when it comes to documentation. I wouldn't lock the stage to the template provided, but note some place what parts of the template (from an information standpoint) are mandatory. This way, entrants know exactly what they need to write about, and it will aid in the discovery phase of the project. It might even point out some questions that the entrants didn't know that they had .

    PGD Support:
    Ok, so far this years compo is way superior then last years . We haven't had a site hack, or anything (WOOPIE). Still, we have seen quite a few feature requests out of the site that existed last year (don't run away screaming WILL). Some are quite valid, and make our lives easier. To re-cap here is the list I've seen:

    * Add a compo button to the main navigation
    * Combine the logins some how
    * Add a listing of files uploaded and what stage they were uploaded to
    * Some place, give an idea of how much space of the available 20Mb we have used
    * Lost password reminder
    * Forgot my email by team name reminder
    * A separate area on the forums just for contest entries.

    Fellow Competitors:
    Good luck to everyone, this year is looking awesome so far. We have more entrants showing their work already, and we are working together in many cases. Can't wait to start seeing playable versions, movies, screen shots, additional documentation. I'm amazed to see just how many different ideas there are this year compared to other years.

    Ok, now everyone can tell me to STFU

  2. #2

    Re: PGD 07: Stage 1 - Thoughts from an entrant

    Quote Originally Posted by jdarling
    We have more entrants showing their work already, and we are working together in many cases.
    This is why I like this compo so much. We are opponents, no question. But if one has a question, he will get help from other competitors. Nearly no one cares about giving tips and additional ideas, even if this gives advantage to the opponent.

    Winning is not all here... the community rules the compo!

    And just a little thought of myself ontopic:

    Personally I would like detailed comments in further stages. Stage one is just a "giveaway" of 60 points to everyone who registered in time. It's not the Design Document which makes the points here when you take a look at the requirements: Name (even WIP is allowed), genre (which are presented detailed on the compo page) and supported platforms. In fact you only need to write down 4 phrases to make the 60 points:
    - ProjectX
    - Jump&Run
    - Strategy
    - Windows

    That's what I see as required when I read through the stage goals... Not very much for 60 points So I don't care about short comments in this stage... I am happy about the fast scoring and that I now can see which of the registered team really want to compete (the ones which took the time to send in a doc). So I have 26 "opponents" to compete with.

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  3. #3

    PGD 07: Stage 1 - Thoughts from an entrant

    Thanks for the feedback on our judging jdarling. Note that I would also have commented on the content of the game design, including wether I liked it or what I think could be changed/made better, but for stage 1 we should only judge wether the documents contained everything needed for that stage.
    That's why you won't find anything related to the game design itself in our comments and comments for the next stages will much likely be more detailled.

    And H?ºhnersch?§nder : Will already noted it somewhere around here : Stage 1 was either 0 or 20 points. But then again having to compare the design documents to each other would have taken a lot of time and I already needed 2 hours to just read through the docs and write the comments you see now. I think when having to compare them all it would have taken me a whol day to do in order to make it right.

    But as you can see from the scoring the stage scores only make up 600 of 3600 points so the final judging of your game (and therefore game design) will result in a max. of 3000 points.

  4. #4

    Re: PGD 07: Stage 1 - Thoughts from an entrant

    jdarling
    First, thanks for your feedback. Still I felt your words little unfair to me, as I've provided comments where I felt they where required to keep team on right course. And your design doc is really good and after rereading it once more now ( I assure you that this was not second time ) - I still have nothing to add to mine original comment. Well, maybe if we had 2-3 hours per each team to study documentation,.. but in this case - scores will be posted only weeks after a deadline. Seems this will happen anyway for next stages, when judges will have to play each game from start to end (so don't forget about embedding cheat/debug codes)!
    There are only 10 types of people in this world; those who understand binary and those who don't.

  5. #5

    PGD 07: Stage 1 - Thoughts from an entrant

    I personally agree with jdarling's critics (goods and bad), and Dirk's comment about more detailed stage goals as we go along. I believe a good idea would be to have a thread for each stage, where we, 'competitors', can get certain points clarified, so that there is no ambiguity.

    I add my thanks to the judges for their time, and good luck to all the 'fellow competitors' !!! :thumbup:

  6. #6
    PGD Community Manager AthenaOfDelphi's Avatar
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    PGD 07: Stage 1 - Thoughts from an entrant

    Hi Jeremy,

    Many thanks for the feedback.

    From my personal perspective, its a bit daunting being a judge if I'm honest. This is my first time out as a judge and I will totally admit I have quite a bit to learn (I'm sure that WILL is already dreading my next ICQ message ;-)).

    Having competed last year I can appreciate your comments about the level of feedback. I tried to strike a balance between reading, commenting (where absolutely needed), scoring and getting things done quickly so you guys weren't hanging around for scores.

    Anyhow, fortunately, for you guys at least, I'm currently jobless so I've got a bit of free time right now... I've just finished re-reading everyones documents and I've provided more detailed feedback. I hope this is a little closer to what you would like as a competitor for this stage of the competition :-)
    :: AthenaOfDelphi :: My Blog :: My Software ::

  7. #7

    PGD 07: Stage 1 - Thoughts from an entrant

    AoD, thanks greatly for your added effort. I honestly wasn't trying to put anyone down or get anyone to go above and beyond. Just trying to help out for next years compo. Maybe set some goals on both sides of the fence .

    Its late, and I'll have to read most of your feedback tomorrow, but from what I've read thus far sounds great .

    Again, thanks to all of the judges, w/o you guys/gals there wouldn't be a compo

  8. #8

    PGD 07: Stage 1 - Thoughts from an entrant

    After thinking on entering the compo (even considering that we've finished a complete mid-term game in few days! This is crazy!), I decided not to because of stage overhead, judges opening their own threads and participants opening their own threads.

    I didn't enter because judges opening their own threads for questions felt like an ass-licking (judges are to judge, not give excuses or explain themselves), and a joke compo (flood of new threads "multiplexity: my own entry!").

    Sorry for being rude, I'm known to be harsh and I've been a judge, so...

  9. #9
    Legendary Member cairnswm's Avatar
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    PGD 07: Stage 1 - Thoughts from an entrant

    Quote Originally Posted by Lifepower
    and a joke compo (flood of new threads "multiplexity: my own entry!").
    Every Compo I enter I make a thread to tell everyone what I'm doing. I started the list of threads and I dont think there is any Joke in it. Maybe I consider it worthwhile for others to see what I am working on and get some input from everyone as well.
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  10. #10

    PGD 07: Stage 1 - Thoughts from an entrant

    Hi Yuriy

    I agree with you that what is going on at the PGD annual is not the common way. But exactly this is what I like so much.

    My main goal is not winning by showing a stunning, surprising entry in the end, which presumed I sat in my 4 walls for months, talking to no one.

    I like to have a goal. I want to complete the game and see if I can make better than others. And of course I like the way people give and get feedback here. I also like to give other people ideas and tips if I can.
    Just because I would like to see good games coming out of the compo.

    See, especially in the first phases, the judges will decide if our idea fits with the genres we picked. Some of the entrants already got feedback that they have to change their concept to get the points. Imagine this would not be told here... The people would program for several months, putting their energy into the game and finally the judges would say: "Sorry, your entry does not fit the rules, because you can only buy things, but not sell them".

    Additionally I want to say, that not only the experienced are competing here. There are newbies, who want and need help. and if someone decides not to show his progress, no one blames him for that... it's the decision of the entrants.

    Regarding the questions to the judges: I totally agree, that judges decide and thats it. No one should try to convince them nor should they let themselves be convinced by entrants. A decision is a decision. If they are not clear, they have WILL and savage to ask.
    But right now I haven't seen those things... (did I overread something?)
    Those threads are for general questions like the forbidden symbols in germany, the hardware of Christina, etc (lowest judge specs, so it should be legal to ask things about the hardware). And of course, if I get 0 points for something, I need a possibility to ask, why I didn't get them if this is not stated in the comments. No convincing, no manipulating, just asking questions to make things clear.

    And @Christina: Thanks for putting in the addtitional info.

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

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