If I don't reset the pitch/yaw/roll I can do that, but I still got the same problem: the camera rotates about the world axis, not about it's own axis.
If I pitch the camera by 90 degrees and then yaw it, the camera seems to roll, because it's still rotating about the world y-axis, not the local y-axis.
Maybe I should make a little test program to demonstrate the problem I have.
EDIT: Here's some screenshots from a test program.
Here's the camera's default orientation, facing along the Z-axis:
Camera1
Now I rotate it 90 degrees about the X-axis (pitch):
Camera2
Next I rotate it 90 degrees about the Y-axis (yaw), but this is wrong. I'd expect the camera to face along the X-axis:
Camera3
This is how I'd want it to look like after the X - Y rotations:
Camera4
How can I achieve this?
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