I must say I'm a bit surprised to see this happen. I thought you had things worked out quite well in Fairy Fantasy. To throw all that away, just because the fun factor isn't high enough doesn't sound right to me. Perhaps there are ways to add to the fun?

I've quickly read through your new design doc (currently still at the office, so a bit limited in time) but the puzzleelement kind of escaped me. You write that the player has to make combos by killing 3 sheeps of the same color in the correct order. To me that doesn't exactly sound like a puzzle, but more of a bonus to make the gameplay more interesting or to gain more points.

I also wonder if the points gained at stage 1 are now lost, with this new design. It is afterall submitted after the deadline. Personally I dont mind if the points remain, just curious about any official saying.