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Thread: Multiplexity: Viking Rampage

  1. #1
    Legendary Member cairnswm's Avatar
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    Multiplexity: Viking Rampage

    After some careful thought I have come to the conclusion that Fairy Fantasy was not goign to be fun to play. As being fun to play is a critical part of any game I have decided to move to a new idea.

    Viking rampage is a cross between and Action Adventure game and a match three puzzle game. An action adventure with lots of action and a scoring system that basically takes the match three idea and puzzle games bonuses and combos.

    In Viking Rampage the player controls a Viking who has landed in a hostile land and must kill as many sheep as possible, because as everyone knows Vikings just hate sheep. As the level starts a Viking boat will drop the Viking off at one edge of the map and the Viking must do his war and destruction before the boat leaves the other end of the screen.

    Other people and enemy soldiers will try and protect their sheep and chase the Viking away. The Viking scores points every time he kills a sheep, or enemy soldier, but loses points when he kills innocent civilians. Bonus points and combos can be collected based on the color of the sheep he kills and various other effects such as the number of burning farm houses there are when he kills a sheep.

    Various pickups across the map will give certain benefits such as boots of speed or special armor against arrows. Some items will also give bonus scores and even slow down or back up the boat giving the Viking extra time in the enemy village.

    A detailed design document can be found at http://www.cairnsgames.co.za/files/V...gnDocument.pdf.
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  2. #2

    Multiplexity: Viking Rampage

    :shock:

    You change your game 20 days after the competition start? Wow... you have nerves
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  3. #3
    Co-Founder / PGD Elder WILL's Avatar
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    Multiplexity: Viking Rampage

    umm... 'guts' Dirk, it's said "You have guts!"

    But indeed, it is a bold move to do so. But... it doesn't make it a bad thing if you can turn things around. Good luck with the new plan. :thumbup:
    Jason McMillen
    Pascal Game Development
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  4. #4

    Multiplexity: Viking Rampage

    I must say I'm a bit surprised to see this happen. I thought you had things worked out quite well in Fairy Fantasy. To throw all that away, just because the fun factor isn't high enough doesn't sound right to me. Perhaps there are ways to add to the fun?

    I've quickly read through your new design doc (currently still at the office, so a bit limited in time) but the puzzleelement kind of escaped me. You write that the player has to make combos by killing 3 sheeps of the same color in the correct order. To me that doesn't exactly sound like a puzzle, but more of a bonus to make the gameplay more interesting or to gain more points.

    I also wonder if the points gained at stage 1 are now lost, with this new design. It is afterall submitted after the deadline. Personally I dont mind if the points remain, just curious about any official saying.

  5. #5
    Legendary Member cairnswm's Avatar
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    Multiplexity: Viking Rampage

    Quote Originally Posted by Traveler
    I also wonder if the points gained at stage 1 are now lost, with this new design. It is afterall submitted after the deadline. Personally I dont mind if the points remain, just curious about any official saying.
    Well just like the game can change at each stage of the development without losing points I doint see how they can take them away. No where anywhere in the rules does it say that you have to have each stage build on the previous stage - just good common sense says it would be best

    You're the second person to query the Puzzle portion of the game - I may have to boost it a bit
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  6. #6

    Multiplexity: Viking Rampage

    because as everyone knows Vikings just hate sheep
    I did not know that and my great grand grand... grandfather was a Viking Well you learn something new everyday

    but loses points when he kills innocent civilians
    That doesn't sound Vikingish. Being punished for doing what a Viking does best, killing

    I must agree with the other that it's a bold move to change game in the middle of the competition (perhaps not exactly in the middle of the competition).

    However I must say I like this new idea. Especially since it involves a Viking So you better finish this game so that I can go on a Sheep killing spree
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

  7. #7

    Multiplexity: Viking Rampage

    /offtopic on

    pstudio, do you know background about viking gods and culture?

    /offtopic off
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  8. #8

    Multiplexity: Viking Rampage

    /offtopic on

    pstudio, do you know background about viking gods and culture?
    I have written my fair share of school papers about Vikings and their Mythology. Especially Mythology is something I know a bit about. I would say more than the average Dane.

    and btw
    That doesn't sound Vikingish. Being punished for doing what a Viking does best, killing
    this describes a rather stereotype impression of Vikings. Vikings aren't really bloodthearsty barbarians

    /offtopic off
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

  9. #9
    Legendary Member cairnswm's Avatar
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    Multiplexity: Viking Rampage

    I must agree with the other that it's a bold move to change game in the middle of the competition (perhaps not exactly in the middle of the competition).
    I'd agree if I had actually done any coding so far. I'm still busy working on S2DL!!

    This project plan for the project doesn;t really suit my game coding style - typically 75% of the time spent on a game is spent thinking about the game and the architecture within the game. So up to now I have not actually started coding yet

    this describes a rather stereotype impression of Vikings. Vikings aren't really bloodthearsty barbarians
    Yes they are Well in this game they should be - but I must admit that trying to justify them not killing civilians while burnign down their houses doesn;t make much sense Maybe Vikings dont kill Pigs and Donkeys?
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  10. #10

    Multiplexity: Viking Rampage

    Swords don't kill people, Vikings do


    Here's an idea, when you first start a mission, there are only a few enemy soldiers, the more sheep you kill, the more soldiers get added (1 soldier for every 10 sheep say).. if you kill the soldiers, for every 2 soldiers, another soldier is added.. if you kill a civilian, 2 soldiers get added.. But the Viking shouldn't get penalised for killing things. these numbers change depending on the difficulty level.

    The puzzle aspect sounds like the old game Bomb Jack, where you had to collect the bombs in the right order to get the maxumum score for the level.

    For the RPG elements to work, I think you need different types of soldiers (*just noticed this in your design doc), some are more immune to certain attacks than others. If you want to specialise in running away, you focus on your speed, but that won't protect you from the archers, if you want to use magic, you can kill from a distance but you become vulnerable up close because you have to stop to cast magic.. perhaps.. there has to be some disadvantage to focussing on a particular skill tree.

    you could drag women back to the boat for bonusses

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