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Thread: GP2X Issues...

  1. #41

    GP2X Issues...

    Quote Originally Posted by savage
    Wow it really is like magic programming, or am I missing something here? You need to move the -lm flag to a specific place?
    Does that also fix the GetEnv issue?
    Funny you should ask
    Today the getenv worked on my work PC, but not on my home PC, BUT it works on the GP2X when compiling at home (didn't have the handheld to test at work)!!

    I must have something different between my work and home configurations, not sure what yet...

    I tried loading a .png file using Img_Load() from the SDL_Image, and it works on my home PC but the png does not display when running on my GP2X...

    cheers,
    Paul

  2. #42

    GP2X Issues...

    Hi Guys,
    I have updated my fpc4gp2x site (http://fpc4gp2x.eonclash.com/) to include the cross-compiler download and a link to the required devkitGP2X file. I will put on there a tutorial on how to get it all running soon :-)

    cheers,
    Paul.

  3. #43

    GP2X Issues...

    Nice to see that it works now
    Savage: it's matter of dependencies. If I have understood correctly, the linker links the libraries in reverse order, so you need to put first a library and after its dependency
    Get your fpc4gba copy now!
    Get your fpc4nds copy now!

  4. #44

    GP2X Issues...

    Thanks for the explanation Legolas, that makes sense.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  5. #45

    GP2X Issues...

    Hi Savage, I have a question about SDL_Mixer and the GP2X...

    According to this page http://wiki.gp2x.org/wiki/SDL_mixer, the version of the SDL_Mixer header has changed and is later than the one in the source control

    http://jedi-sdl.cvs.sourceforge.net/.../sdl_mixer.pas

    Does this mean the JEDI-SDL version needs updating?

    cheers,
    Paul

  6. #46

    GP2X Issues...

    The one in sourceforge should be v1.2.7, which I think is the latest stable release.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  7. #47

    GP2X Issues...

    Quote Originally Posted by savage
    The one in sourceforge should be v1.2.7, which I think is the latest stable release.
    Oops, I was looking at the revision number at the top...not the actual version number! hehe

    cheers,
    Paul.

  8. #48

    GP2X Issues...

    Hi all :-)
    I have uploaded to my fpc4gp2x site a zip file containing the SDL windows and gp2x (.gpe) executables of a work-in progress that I am using to test the gp2x cross compiler.

    It is the start of a conversion for the mario bros. Nintendo game and watch clamshell game I had years ago when I was a kid

    see http://www.ggdb.com/Picture.aspx?c=H...id=5802&p=1224

    and

    http://en.wikipedia.org/wiki/Mario_Bros._(Game_&_Watch)

    It doesn't do much yet - has a background and only one sprite (needs sprite graphics cleaned up), and no sound but it is a start! ;-)

    On windows use the P and L keys to move mario up and down + escape to exit, and use the gp2x Y and X keys to do the same + Start to exit.

    On windows you need the SDL.dll to run it.

    Download here (approximately 1.16MB) http://fpc4gp2x.eonclash.com/downloads/Mario_Bros.zip

    cheers,
    Paul.

  9. #49

    GP2X Issues...

    I have added the SDL.dll to the site so you can download and use it for the windows version:

    http://fpc4gp2x.eonclash.com/downloads/SDL.dll

    cheers,
    Paul.

  10. #50
    Co-Founder / PGD Elder WILL's Avatar
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    GP2X Issues...

    Very nice Paul. Why not make a seperate thread for the game once you've gotten some screenies?

    If you can get some real life video on it too that'd be awesome. (Think webcam!)

    Fun idea for a first game project on the GP2X as well. Tbh, I think that I might have played that one when I was a wee one myself.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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