not sure what you mean.. if you have a sdl opengl ap running and call that code, it will work.Originally Posted by cairnswm
not sure what you mean.. if you have a sdl opengl ap running and call that code, it will work.Originally Posted by cairnswm
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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