I was wondering if anyone had seen this problem before.

Here are tow screenshots. The first is the Opengl Version of the renderer working, the second is the direct 3D verison.




I have checked the texture after it is loaded and saved it using D3DXSaveTextureToFile and the texture looks fine. So I can only assume it's something to do with the direct3Ddevice setup.

Any tips or hints on setting up the device :?:

The weird thing is that the Logo in the bottom right is also a texture and that works fine :?: :?: