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Thread: 3D Math Primer for Graphics and Game Development

  1. #1

    3D Math Primer for Graphics and Game Development

    Is this book ( 3D Math Primer for Graphics and Game Development ) any good? It seems to get fairly good reviews, but I really need something to take me back to the basics of 3D graphics. Shamefull I know, but at least I admit it .
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  2. #2
    Legendary Member cairnswm's Avatar
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    3D Math Primer for Graphics and Game Development

    Sounds like the same reason I dont do 3D games.
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
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  3. #3
    PGD Community Manager AthenaOfDelphi's Avatar
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    3D Math Primer for Graphics and Game Development

    I got that at Christmas and I'm finding it quite a good read. I can't compare it to much else really, but its helped me get a handle on some of the stuff that was cooking my neurons.

    Edit:-

    I should add that up until I started reading it, I'd never done any 3D maths at all mainly because I couldn't remember any of the stuff I learned 10+ years ago regarding vectors and matrices, but I've been able to get a basic grasp of that sort of stuff with the book.
    :: AthenaOfDelphi :: My Blog :: My Software ::

  4. #4

    3D Math Primer for Graphics and Game Development

    Got it..

    Reading it...

    good book
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  5. #5

    3D Math Primer for Graphics and Game Development

    I've downloaded a PDF (with P2P software) because i wanted to check it out myself. And i must admit, it's a very nice book.
    It covers cartesian coordinate systems, vectors, matrices and some specific '3d graphic issues' like meshes, triangle strips/lists/fans and an introduction to visibility determination.

    I only missed info about collision detection. Determining intersections between spheres, lines, planes AABB's, OBB's etc..
    Every good 3d game needs these things so i think this should be included.

    This book is especially good if you want to know things about matrices and quaternions. The quaternion math is quite heavy and i don't understand it yet. I just desperatly need info about complex numbers (something i'll not learn at school this year ).

    I also consider buying this book because reading it from acrobat reader just sucks
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  6. #6

    3D Math Primer for Graphics and Game Development

    Wow, this is the same sort of reaction I saw over on Amazon. I've ordered the book. Should be here next week.

    I will have to find the time to incorporate the books section we used to have on DelphiGamer.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  7. #7

    3D Math Primer for Graphics and Game Development

    Quote Originally Posted by cairnswm
    Sounds like the same reason I dont do 3D games.
    I've started the foray into 3D several times and can get basic demos going, but once I get past that, they started losing me and I always took a step back. I am determined to make a more concerted effort to get to grips with it by starting with basic principals. Hey we could learn it together .
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  8. #8

    3D Math Primer for Graphics and Game Development

    I've been a lead programmer on several 3D console titles, and I still don't have a full grasp on 3D mathematics. That's what I have a team of programmers for.

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