Hi all.
I have implemented billboarding in my engine and now i want to test it by creating a small piece of land with grass billboards on it.
But this wasn't as easy as i thought.
As Usual i'll provide a picture:
Most of the texture used for this billboard is transparent.
When rendered, the transparent pixel Z coords are written to the zbuffer. so when an billboard is rendered behind this one, a whole corner is cut away by the alpha-ed part of another billboard.
Can i prevent alpha-ed pixels from being added to the zbuffer??
Or is there an other sollution? :?
Does anyone have better grass/tree billboard textures because this one sucks. A good tutorial might be even better.
Thanx in advance.
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