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Thread: Jedi-SDL based 3d engines

  1. #11

    Jedi-SDL based 3d engines

    Btw, another FreePascal 3D OpenGL engine which was quite impressive, but no one seemed to pick up on was the Linderdaum engine. They have since re-written the engine in C++ but the FreePascal version can be downloaded from http://www.linderdaum.com/downloads.html. It also include the flight demo they did with it. It may be worth checking it out.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  2. #12

    Jedi-SDL based 3d engines

    I've just done a search and come accross a site which seems useful, it explains a few OpenGL issues that the SDL developer might come accross

    http://osdl.sourceforge.net/OSDL/OSD...DL-openGL.html

    Once I've got my basic game engine sorted out and I'm happy with it, I'll work on an OpenGL version (Technomage, are you busy one weekend?)

    I'll have some problems though, none of my textures are powers of 2.. I'll have to write some sort of GL Texture loader which breaks textures into chunks... (getting a migraine just thinking about this) or pads out to the correct size.

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