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Thread: ZGameEditor: Freeware tool for creating 64 kb games

  1. #1

    ZGameEditor: Freeware tool for creating 64 kb games

    My niche game developer tool "ZGameEditor" is now finished and
    released in 1.0 version.

    It is a little tool for making 64 kilobyte games and screen savers
    for Windows.

    Some of the key features include:
    * OpenGL graphics
    * Real time audio synthesizer
    * Scripting language

    The tool is written in Delphi.





    Here is the website: www.zgameeditor.org
    ZGameEditor - Develop 64kb games for Windows.
    Thrust for Vectrex - ROM-file and 6809 source code.

  2. #2

    ZGameEditor: New freeware tool for creating 64 kb games

    Looks great!

    Now a news item.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  3. #3

    ZGameEditor: New freeware tool for creating 64 kb games

    It's pretty cool

    However the executable filesize is more like 92KB than 64KB

    And what's up with the c scripting? I thought this was a Pascal forum

    But seriously this a quite good program. It's easy to work with and your tutorials on the website are excellent.
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

  4. #4

    ZGameEditor: New freeware tool for creating 64 kb games

    Wow!!! I'll surely give it a try tonite!

    Great job!
    <center>
    <br />Federico &quot;FNX&quot; Nisoli
    <br />Lead Programmer - FNX Games
    <br />http://www.fnxgames.com
    <br /><img src="http://www.fnxgames.com/imgs/banners/fnxban.gif">
    <br /></center>

  5. #5

    ZGameEditor: New freeware tool for creating 64 kb games

    savage: Thanks for making it news!

    pstudio: When you run a game from inside the tool (using F9), they are uncompressed. The size is about 100kb before compression. When you select "Build release" from the menu you will get a small exe-file (thanks to upx-compressor tool).
    ZGameEditor - Develop 64kb games for Windows.
    Thrust for Vectrex - ROM-file and 6809 source code.

  6. #6

    ZGameEditor: New freeware tool for creating 64 kb games

    ZGameEditor is now updated to version 1.2.1 with improved support for importing bitmaps.

    Here is a short google video showing the new included demo project "CleanseCube":

    <embed type="application/x-shockwave-flash" src="http://video.google.com/googleplayer.swf?docId=5472364584921276490&hl=en" id="VideoPlayback" align="middle" quality="best" bgcolor="#ffffff" scale="noScale" salign="TL" FlashVars="playerMode=embedded"></embed>



    http://www.zgameeditor.org
    ZGameEditor - Develop 64kb games for Windows.
    Thrust for Vectrex - ROM-file and 6809 source code.

  7. #7

    ZGameEditor: New freeware tool for creating 64 kb games

    Well done. I hope that plenty of people try out this software. Maybe PGD could run a competition: create a 64K demo with ZGameEditor? Good luck.
    [size=10px]&quot;In science one tries to tell people, in such a way as to be understood by everyone, something that no one ever knew before. But in poetry, it&#39;s the exact opposite.&quot; -- Paul Dirac[/size]

  8. #8

    ZGameEditor: New freeware tool for creating 64 kb games

    The source code for ZGameEditor is now available. It is written in Delphi and can also be compiled with Free Pascal.

    Parts of the code that can possibly be reused for other projects include:

    * Directsound/SDL-based realtime audio synthesizer
    * Expression/script parser and runtime
    * MIDI file parser
    * 3DS file parser
    * Steering
    * Implicit surfaces
    * Component model with support for deep cloning and stream from/to XML or compact binary format
    * GLSL integration
    * Linux/Mac/Win32 cross platform runtime

    Download here: http://www.zgameeditor.org/index.php/Main/Download
    ZGameEditor - Develop 64kb games for Windows.
    Thrust for Vectrex - ROM-file and 6809 source code.

  9. #9

    ZGameEditor: New freeware tool for creating 64 kb games

    Wow impressive.

    Does your realtime audio synthesizer work without directsound? Do you have an OpenAL version planned?

    I see you use coco for creating your scripting language. Could you explain how you go from coco to something that actually works inside an delphi application? My experiments with coco never lead me further then parsing a script into an treeview using an delphi application. What coco editor are you using?
    http://3das.noeska.com - create adventure games without programming

  10. #10

    ZGameEditor: New freeware tool for creating 64 kb games

    im your fan, i loved the app :shock:
    From brazil (:

    Pascal pownz!

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