(PS. I couldnt reply to the end of the last Font Studio topic, kept saying my session ID is invalid and randomly logging me out...)

Ok, after a LONG while, I've finally done summore on Font Studio...

Here's what it's looking like:



Firstly I've managed to override the windows font smoothing effect, so it defaults to nice AA!
And the main difference is that I've implemented the Outline effect.. Looks neat no?
I had a bit of fun with this one. At first I tried the StrokePath() API call on the text paths, but this didnt work because it doesnt AA the result. Then I tried a simple average blur on the outline, and that looked very crappy so I ended up using this technique:

Draw the text onto the background, then grow all the edges of the text using the following algorithm:
Code:
For each pixel:
   ThisPixelValue = Add up and average all neighbors which have a higher value than ThisPixelValue
Then draw original text onto the result.

And it works pretty well, but it does give blurry edges with large Outline Widths. I tried to counteract this a bit by cube-rooting the colour value to give it a bit of a sharper image and that's given the results you see above.
Anyone got a better idea of getting a sharp (but AA'ed) edge?