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Thread: WILL's Artillery Game Tutorial

  1. #1
    Co-Founder / PGD Elder WILL's Avatar
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    WILL's Artillery Game Tutorial

    Hey everyone!

    I've finally started up my tutorial series on making an artillery game. The original release date of the introduction was December 2004! :? Seriously!

    So this one has been in the works for some time now and I've got a list of them. I'm making them nice and short so that they are easy to digest and easy for me to put together in a relatively short amount of time. In doing it like this, I'll likely be able to release them a little more frequently than if I did it otherwise.

    Feel free to leave me comments, requests, add helpful code snippets or simply just drop me a line to tell me that you enjoyed the series.


    Part 1 - Introduction *
    Part 2 - The Dirt *
    Part 3 - Placing The Tanks
    Part 4 - Ready, Aim, Fire!

    * New Host
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #2

    WILL's Artillery Game Tutorial

    Nice!

    Looking forward to the next part!

  3. #3
    Co-Founder / PGD Elder WILL's Avatar
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    WILL's Artillery Game Tutorial

    Thanks Alex!

    I've just released Part 2!

    Part 2 - The Dirt
    Jason McMillen
    Pascal Game Development
    Co-Founder





  4. #4

    WILL's Artillery Game Tutorial

    No problem.

    I actually meant to write back after your PM, but I've had little time, yesterday. I was able to read through the tutorial, but found very little to comment on. I thought it was quite easy to follow.
    Something that might make a nice addition once its completed, is a conversion to Delphi and/or a different wrapper (DelphiX/Asphyre). Although I suspect that with the current code examples, pretty much anyone is able to do a conversion on their own.

    In any case I'm looking forward to reading the rest!

  5. #5
    Co-Founder / PGD Elder WILL's Avatar
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    WILL's Artillery Game Tutorial

    Thanks again.

    Well anyone is free to take my sources and adapt them to other libraries and wrappers as they choose. I'm obviously not licensing the game so it's safe to consider it the same as freeware, no?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  6. #6

    WILL's Artillery Game Tutorial

    Something I just realized. You might want to create a copy as Word or PDF document, too.
    A considerable portion of all questions I received about my own tutorials involved the question: 'Do you have a printer friendly version?'

  7. #7

    WILL's Artillery Game Tutorial

    The article series is looking good so far, Will! Best of luck with their continued development.
    Game-Dev Journal: http://skirmish.dreamhosters.com/devlog/

  8. #8

    WILL's Artillery Game Tutorial

    I gotta say WILL, its looking good so far. Though, you should make mention that depending on the sample size for smoothing, the ground may never reach the max height. This would be due to the averaging that you put into place. Interestingly enough, your source thus far greatly resembles the source of the original Scorched Earth.

    Can't wait for #3

  9. #9
    Co-Founder / PGD Elder WILL's Avatar
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    WILL's Artillery Game Tutorial

    Thanks guys!

    ...and who says that I didn't have a hand in Scorched Earth?

    j/k But Scorch is the main inspiration for having started this tutorial long ago. (Ok attempt to start long ago! )
    Jason McMillen
    Pascal Game Development
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  10. #10
    Co-Founder / PGD Elder WILL's Avatar
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    WILL's Artillery Game Tutorial

    Part 3 is just about done now.

    I've gotten all the code and the write-up done. I just have to run it by my small team of proof-readers and check to make sure that I haven't missed anything.

    Should have it published sometime this weekend. Maybe tomorrow...

    Thanks again for all the feedback, it really helps! :thumbup:
    Jason McMillen
    Pascal Game Development
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