Hi all,

What would you all suggest is the best way of implementing user definable controls for my game?

Do I need to somehow read the complete keyboard state using DXinput when the user selects a key for left/right/up/down etc? Or do I use the form keydown event and convert that somehow?

Should I be querying dxinput.Keyboard.States?

Incidentally, can you just check dxinput1.Keyboard.States to see if any of the keys are pressed? The reason I ask is I had problems trying to check for the ' and / keys before. Any links to the correct scancodes?

Thanks.